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325 行
12 KiB
325 行
12 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System;
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using GameplayIngredients.Comments.Editor;
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namespace GameplayIngredients.Editor
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{
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public static class SceneViewToolbar
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{
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public delegate void SceneViewToolbarDelegate(SceneView sceneView);
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public static event SceneViewToolbarDelegate OnSceneViewToolbarGUI;
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[InitializeOnLoadMethod]
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static void Initialize()
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{
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SceneView.duringSceneGui += OnSceneGUI;
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}
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private static void OnSceneGUI(SceneView sceneView)
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{
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if (!Preferences.showToolbar)
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return;
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var r = new Rect(Vector2.zero, new Vector2(sceneView.position.width,24));
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Handles.BeginGUI();
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using (new GUILayout.AreaScope(r))
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{
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using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
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{
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if(Preferences.showPlayFromHere)
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{
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using(new EditorGUI.DisabledGroupScope(!PlayFromHere.IsReady))
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{
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bool play = GUILayout.Toggle(EditorApplication.isPlaying, Contents.playFromHere, EditorStyles.toolbarButton);
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if (GUI.changed)
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{
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if (play)
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PlayFromHere.Play(sceneView);
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else
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EditorApplication.isPlaying = false;
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}
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}
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GUILayout.Space(24);
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}
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if(Preferences.showLinkGameView)
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{
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Color backup = GUI.color;
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bool isLinked = LinkGameView.Active;
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bool isLocked = LinkGameView.LockedSceneView == sceneView;
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if (isLinked && isLocked)
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{
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GUI.color = Styles.lockedLinkColor * 2;
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}
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else if (isLinked && LinkGameView.CinemachineActive)
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{
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GUI.color = Styles.cineColor * 2;
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}
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isLinked = GUILayout.Toggle(isLinked, LinkGameView.CinemachineActive ? Contents.linkGameViewCinemachine : Contents.linkGameView, EditorStyles.toolbarButton, GUILayout.Width(64));
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if (GUI.changed)
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{
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if (Event.current.shift)
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{
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if (!LinkGameView.Active)
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LinkGameView.Active = true;
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LinkGameView.CinemachineActive = !LinkGameView.CinemachineActive;
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}
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else
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{
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LinkGameView.Active = isLinked;
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LinkGameView.CinemachineActive = false;
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}
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}
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isLocked = GUILayout.Toggle(isLocked, Contents.lockLinkGameView, EditorStyles.toolbarButton);
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if (GUI.changed)
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{
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if (isLocked)
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{
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LinkGameView.CinemachineActive = false;
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LinkGameView.LockedSceneView = sceneView;
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}
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else
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{
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LinkGameView.LockedSceneView = null;
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}
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}
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GUI.color = backup;
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GUILayout.Space(16);
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}
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if(Preferences.showPOV)
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{
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if (GUILayout.Button("POV", EditorStyles.toolbarDropDown))
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{
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Rect btnrect = GUILayoutUtility.GetLastRect();
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btnrect.yMax += 17;
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SceneViewPOV.ShowPopup(btnrect, sceneView);
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}
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GUILayout.Space(16);
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}
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if(Preferences.showCheck)
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{
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if (GUILayout.Button(Contents.checkWindow, EditorStyles.toolbarButton))
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{
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EditorWindow.GetWindow<CheckWindow>();
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}
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GUILayout.Space(16);
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}
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if(Preferences.showComments)
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{
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if (GUILayout.Button(Contents.commentsWindow, EditorStyles.toolbarButton))
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{
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CommentsWindow.Open();
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}
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if (GUILayout.Button(Contents.addComment, EditorStyles.toolbarButton))
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{
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SceneCommentEditor.CreateComment();
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}
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}
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if(Preferences.showCustom)
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{
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// Custom Callback here
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if (OnSceneViewToolbarGUI != null)
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OnSceneViewToolbarGUI.Invoke(sceneView);
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}
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GUILayout.FlexibleSpace();
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// Saving Space not to overlap view controls
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GUILayout.Space(96);
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}
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}
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if (LinkGameView.CinemachineActive)
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{
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DisplayText("CINEMACHINE PREVIEW", Styles.cineColor);
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}
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else if (LinkGameView.Active)
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{
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if (LinkGameView.LockedSceneView == sceneView)
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{
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DisplayText("GAME VIEW LINKED (LOCKED)", Styles.lockedLinkColor);
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}
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else if(LinkGameView.LockedSceneView == null && SceneView.lastActiveSceneView == sceneView)
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{
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DisplayText("GAME VIEW LINKED", Color.white);
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}
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}
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Handles.EndGUI();
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}
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static void DisplayText(string text, Color color)
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{
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Rect r = new Rect(16, 24, 512, 32);
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GUI.color = Color.black;
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GUI.Label(r, text);
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r.x--;
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r.y--;
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GUI.color = color;
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GUI.Label(r, text);
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GUI.color = Color.white;
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}
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static class Preferences
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{
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// Public Getters
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public static bool showToolbar => Get(kShowToolbar);
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public static bool showPlayFromHere => Get(kShowPlayFromHere);
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public static bool showLinkGameView => Get(kShowLinkGameView);
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public static bool showPOV => Get(kShowPOV);
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public static bool showCheck => Get(kShowCheck);
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public static bool showComments => Get(kShowComments);
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public static bool showCustom => Get(kShowCustom);
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const string kShowToolbar = "showToolbar";
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const string kShowPlayFromHere = "showPlayFromHere";
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const string kShowLinkGameView = "showLinkGameView";
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const string kShowPOV = "showPOV";
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const string kShowCheck = "showCheck";
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const string kShowComments = "showComments";
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const string kShowCustom = "showCustom";
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const string kPrefPrefix = "GameplayIngredients.SceneViewToolbar";
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static readonly Dictionary<string, bool> defaults = new Dictionary<string, bool>
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{
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{ kShowToolbar , true },
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{ kShowPlayFromHere , true },
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{ kShowLinkGameView , true },
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{ kShowPOV , true },
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{ kShowCheck , true },
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{ kShowComments , true },
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{ kShowCustom , true },
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};
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static bool Default(string name)
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{
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if (defaults.ContainsKey(name))
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return defaults[name];
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else
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return false;
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}
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static bool Get(string name)
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{
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return EditorPrefs.GetBool($"{kPrefPrefix}.{name}", Default(name));
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}
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static void Set(string name, bool value)
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{
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EditorPrefs.SetBool($"{kPrefPrefix}.{name}", value);
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}
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[SettingsProvider]
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public static SettingsProvider GetPreferences()
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{
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static void OnToggleAll(bool toggle)
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{
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OnToggleLinkGameView(toggle);
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}
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static void OnToggleLinkGameView(bool toggle)
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{
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if (!toggle)
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LinkGameView.Active = false;
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}
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static void PreferenceItem(string label, string name, Action<bool> onToggle = null)
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{
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EditorGUI.BeginChangeCheck();
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bool val = EditorGUILayout.Toggle(label, Get(name));
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if (EditorGUI.EndChangeCheck())
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{
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Set(name, val);
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onToggle?.Invoke(val);
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SceneView.RepaintAll();
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}
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};
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return new SettingsProvider("Preferences/Gameplay Ingredients/Scene View", SettingsScope.User)
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{
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label = "Scene View",
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guiHandler = (searchContext) =>
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{
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PreferenceItem("Show Toolbar", "showToolbar", OnToggleAll);
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using (new EditorGUI.IndentLevelScope(1))
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{
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PreferenceItem("Play From Here", kShowPlayFromHere);
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PreferenceItem("Link Game View", kShowLinkGameView, OnToggleLinkGameView);
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PreferenceItem("Point of View", kShowPOV);
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PreferenceItem("Check Window", kShowCheck);
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PreferenceItem("Comments Window", kShowComments);
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PreferenceItem("Custom Toolbar Items", kShowCustom);
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}
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}
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};
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}
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}
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static class Contents
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{
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public static GUIContent playFromHere;
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public static GUIContent lockLinkGameView;
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public static GUIContent linkGameView;
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public static GUIContent linkGameViewCinemachine;
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public static GUIContent checkWindow;
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public static GUIContent commentsWindow;
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public static GUIContent addComment;
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static Contents()
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{
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lockLinkGameView = new GUIContent(EditorGUIUtility.IconContent("IN LockButton"));
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linkGameView = new GUIContent(EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/GUI/Camera16x16.png") as Texture);
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linkGameView.text = " Game";
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linkGameViewCinemachine = new GUIContent(EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/GUI/Camera16x16.png") as Texture);
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linkGameViewCinemachine.text = " Cine";
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playFromHere = new GUIContent(EditorGUIUtility.IconContent("Animation.Play"));
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playFromHere.text = "Here";
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checkWindow = new GUIContent(EditorGUIUtility.IconContent("Valid"));
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checkWindow.text = "Check";
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commentsWindow = new GUIContent(EditorGUIUtility.IconContent("console.infoicon.inactive.sml"));
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commentsWindow.text = "Comments";
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addComment = new GUIContent("+");
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}
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}
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static class Styles
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{
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public static GUIStyle toolbar;
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public static Color lockedLinkColor = new Color(0.5f, 1.0f, 0.1f, 1.0f);
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public static Color cineColor = new Color(1.0f, 0.5f, 0.1f, 1.0f);
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static Styles()
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{
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toolbar = new GUIStyle(EditorStyles.inspectorFullWidthMargins);
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}
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}
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}
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}
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