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203 行
6.8 KiB
203 行
6.8 KiB
using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Reflection;
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using UnityEngine.SceneManagement;
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namespace GameplayIngredients.Editor
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{
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public static class MenuItems
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{
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const int kSelectMenuPriority = 149;
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const int kPlayMenuPriority = 160;
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const int kMenuPriority = 330;
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[MenuItem("Edit/Select None &D", priority = kSelectMenuPriority)]
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static void UnselectAll()
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{
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Selection.activeObject = null;
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}
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[MenuItem("Edit/Play from SceneView Position #%&P", priority = kPlayMenuPriority)]
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static void PlayHere()
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{
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EditorApplication.isPlaying = true;
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}
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[MenuItem("Edit/Play from SceneView Position #%&P", priority = kPlayMenuPriority, validate = true)]
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static bool PlayHereValidate()
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{
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return PlayFromHere.IsReady;
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}
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#region EXCLUSION LIST
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[MenuItem("Assets/Create/Gameplay Ingredients/Manager Exclusion List")]
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static void CreateExclusionList()
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{
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AssetFactory.CreateAssetInProjectWindow<ManagerExclusionList>(string.Empty, "ManagerExclusionList.asset");
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}
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#endregion
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#region GROUP_UNGROUP
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const int kGroupMenuIndex = 500;
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const string kGroupMenuString = "Edit/Group Selected %G";
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const string kUnGroupMenuString = "Edit/Un-Group Selected %#G";
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[MenuItem(kGroupMenuString, priority = kGroupMenuIndex, validate = false)]
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static void Group()
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{
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if (Selection.gameObjects.Length <= 1)
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return;
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var selected = Selection.gameObjects;
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Transform parent = selected[0].transform.parent;
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Scene scene = selected[0].scene;
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bool sparseParents = false;
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foreach (var obj in selected)
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{
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if (obj.transform.parent != parent || obj.scene != scene)
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{
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sparseParents = true;
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break;
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}
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}
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if (sparseParents)
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{
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parent = null;
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scene = SceneManager.GetActiveScene();
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}
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Vector3 posSum = Vector3.zero;
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foreach (var go in selected)
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{
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posSum += go.transform.position;
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}
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GameObject groupObj = new GameObject("Group");
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groupObj.transform.position = posSum / selected.Length;
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groupObj.transform.parent = parent;
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groupObj.isStatic = true;
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foreach (var go in selected)
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go.transform.parent = groupObj.transform;
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// Expand by pinging the first object
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EditorGUIUtility.PingObject(selected[0]);
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}
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[MenuItem(kGroupMenuString, priority = kGroupMenuIndex, validate = true)]
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static bool GroupCheck()
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{
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return (Selection.gameObjects.Length > 1);
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}
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[MenuItem(kUnGroupMenuString, priority = kGroupMenuIndex+1, validate = false)]
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static void UnGroup()
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{
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if (Selection.gameObjects.Length == 0)
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return;
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var selected = Selection.gameObjects;
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List<Transform> oldParents = new List<Transform>();
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foreach(var go in selected)
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{
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if(go.transform.parent != null)
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{
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if(!oldParents.Contains(go.transform.parent))
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oldParents.Add(go.transform.parent);
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go.transform.parent = go.transform.parent.parent;
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}
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}
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List<GameObject> toDelete = new List<GameObject>();
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// Cleanup old parents
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foreach(var parent in oldParents)
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{
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var go = parent.gameObject;
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if(parent.childCount == 0 && parent.GetComponents<Component>().Length == 1) // if no more children and only transform/rectTransform
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{
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toDelete.Add(go);
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}
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}
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foreach (var trash in toDelete)
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GameObject.DestroyImmediate(trash);
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}
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[MenuItem(kUnGroupMenuString, priority = kGroupMenuIndex+1, validate = true)]
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static bool UnGroupCheck()
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{
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return (Selection.gameObjects.Length > 0);
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}
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#endregion
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#region TOGGLE GIZMOS
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static bool s_ShowAllGizmos = true;
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const string kToggleGizmosMenu = "Edit/Show Gizmos #G";
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[MenuItem(kToggleGizmosMenu, priority = kMenuPriority)]
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static void ToggleGizmos()
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{
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s_ShowAllGizmos = !s_ShowAllGizmos;
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SetAllAnnotations(AnnotationType.Gizmo, s_ShowAllGizmos);
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SetAllAnnotations(AnnotationType.Icon, s_ShowAllGizmos);
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Menu.SetChecked(kToggleGizmosMenu, s_ShowAllGizmos);
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}
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[MenuItem(kToggleGizmosMenu, priority = 600, validate = true)]
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static bool CheckToggleGizmos()
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{
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Menu.SetChecked(kToggleGizmosMenu, s_ShowAllGizmos);
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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return true;
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}
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enum AnnotationType
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{
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Gizmo,
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Icon
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}
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static void SetAllAnnotations(AnnotationType type, bool value)
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{
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var Annotation = Type.GetType("UnityEditor.Annotation, UnityEditor");
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var ClassId = Annotation.GetField("classID");
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var ScriptClass = Annotation.GetField("scriptClass");
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Type AnnotationUtility = Type.GetType("UnityEditor.AnnotationUtility, UnityEditor");
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var GetAnnotations = AnnotationUtility.GetMethod("GetAnnotations", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
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var SetGizmoEnabled = AnnotationUtility.GetMethod("SetGizmoEnabled", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
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var SetIconEnabled = AnnotationUtility.GetMethod("SetIconEnabled", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
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Array annotations = (Array)GetAnnotations.Invoke(null, null);
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foreach (var a in annotations)
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{
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int classId = (int)ClassId.GetValue(a);
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string scriptClass = (string)ScriptClass.GetValue(a);
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switch (type)
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{
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case AnnotationType.Gizmo:
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SetGizmoEnabled.Invoke(null, new object[] { classId, scriptClass, value ? 1 : 0 });
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break;
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case AnnotationType.Icon:
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SetIconEnabled.Invoke(null, new object[] { classId, scriptClass, value ? 1 : 0 });
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break;
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}
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}
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}
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#endregion
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}
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}
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