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29 行
726 B
29 行
726 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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namespace GameplayIngredients.Editor
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{
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public class EditorSceneSetup : ScriptableObject
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{
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[MenuItem("Assets/Create/Editor Scene Setup", priority = 200)]
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public static void CreateAsset()
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{
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AssetDatabase.CreateAsset(CreateInstance<EditorSceneSetup>(), "Assets/New Editor Scene Setup.asset");
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}
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public int ActiveScene;
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public EditorScene[] LoadedScenes;
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[System.Serializable]
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public struct EditorScene
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{
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public SceneAsset Scene;
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public bool Loaded;
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}
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}
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}
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