Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
namespace GameplayIngredients.Editor
{
static class SceneViewToolbar
{
public delegate void SceneViewToolbarDelegate(SceneView sceneView);
public static event SceneViewToolbarDelegate OnSceneViewToolbarGUI;
[InitializeOnLoadMethod]
static void Initialize()
{
SceneView.onSceneGUIDelegate += OnSceneGUI;
}
private static void OnSceneGUI(SceneView sceneView)
{
var r = new Rect(Vector2.zero, new Vector2(sceneView.position.width,24));
using (new GUILayout.AreaScope(r))
{
using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
{
bool play = GUILayout.Toggle(EditorApplication.isPlaying, Contents.playFromHere, EditorStyles.toolbarButton);
if(GUI.changed)
{
if (play)
PlayFromHere.Play();
else
EditorApplication.isPlaying = false;
}
GUILayout.Space(24);
bool isLinked = LinkGameView.Active;
isLinked = GUILayout.Toggle(isLinked, Contents.linkGameView, EditorStyles.toolbarButton, GUILayout.Width(64));
if (GUI.changed)
{
LinkGameView.Active = isLinked;
}
bool isLocked = LinkGameView.LockedSceneView == sceneView;
isLocked = GUILayout.Toggle(isLocked, Contents.lockLinkGameView, EditorStyles.toolbarButton);
if (GUI.changed)
{
if (isLocked)
{
LinkGameView.LockedSceneView = sceneView;
}
else
{
LinkGameView.LockedSceneView = null;
}
}
GUILayout.FlexibleSpace();
// Custom Code here
if (OnSceneViewToolbarGUI != null)
OnSceneViewToolbarGUI.Invoke(sceneView);
// Saving Space not to overlap view controls
GUILayout.Space(96);
}
}
}
static class Contents
{
public static GUIContent playFromHere;
public static GUIContent lockLinkGameView;
public static GUIContent linkGameView;
static Contents()
{
lockLinkGameView = new GUIContent(EditorGUIUtility.IconContent("IN LockButton"));
linkGameView = new GUIContent(EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/GUI/Camera16x16.png") as Texture);
linkGameView.text = " Game";
playFromHere = new GUIContent(EditorGUIUtility.IconContent("Animation.Play"));
playFromHere.text = "Here";
}
}
static class Styles
{
public static GUIStyle toolbar;
static Styles()
{
toolbar = new GUIStyle(EditorStyles.inspectorFullWidthMargins);
}
}
}
}