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60 行
1.6 KiB
60 行
1.6 KiB
using NaughtyAttributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using GameObjectToggle = GameplayIngredients.Actions.ToggleGameObjectAction.GameObjectToggle;
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public class Discover : MonoBehaviour
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{
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public string Name = "Discover";
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public string Category = "Category";
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public bool DefaultSelected = false;
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public bool AlignViewToTransform = false;
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#if UNITY_EDITOR
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public Texture2D image;
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#endif
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public GameObjectToggle[] ObjectsToToggle = new GameObjectToggle[0];
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[Multiline]
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public string Description = "Some Description of the Component\n\nCan be set as multiple lines.";
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public string Tags = "";
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public int Priority = 0;
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public DiscoverSection[] Sections = new DiscoverSection[0];
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#if UNITY_EDITOR
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[UnityEditor.MenuItem("GameObject/Gameplay Ingredients/Discover", priority=10)]
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static void CreateObject()
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{
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GameObject selected = UnityEditor.Selection.activeGameObject;
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var go = new GameObject("Discover");
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if (selected != null)
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{
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go.transform.parent = selected.transform;
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go.transform.position = selected.transform.position;
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}
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go.AddComponent<Discover>();
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UnityEditor.Selection.activeGameObject = go;
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}
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#endif
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}
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[System.Serializable]
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public struct DiscoverSection
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{
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public string SectionName;
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#if UNITY_EDITOR
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public Texture2D image;
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#endif
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[Multiline]
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public string SectionContent;
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public SectionAction[] Actions;
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}
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[System.Serializable]
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public struct SectionAction
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{
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public string Description;
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public Object Target;
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}
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