Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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64 行
1.7 KiB

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Events
{
public class OnTriggerEvent : EventBase
{
public int EnterMaxCount = 0;
public int ExitMaxCount = 0;
private int m_RemainingEnterCount;
private int m_RemainingExitCount;
[ReorderableList]
public Callable[] onTriggerEnter;
[ReorderableList]
public Callable[] onTriggerExit;
public bool OnlyInteractWithTag = true;
public string Tag = "Player";
void Start()
{
m_RemainingEnterCount = EnterMaxCount;
m_RemainingExitCount = ExitMaxCount;
}
private void OnTriggerEnter(Collider other)
{
if (EnterMaxCount > 0)
{
if (m_RemainingEnterCount == 0) return;
m_RemainingEnterCount--;
}
if (OnlyInteractWithTag && other.tag == Tag )
{
Callable.Call(onTriggerEnter, other.gameObject);
}
if (!OnlyInteractWithTag)
{
Callable.Call(onTriggerEnter, other.gameObject);
}
}
private void OnTriggerExit(Collider other)
{
if (ExitMaxCount > 0)
{
if (m_RemainingExitCount == 0) return;
m_RemainingExitCount--;
}
if (OnlyInteractWithTag && other.tag == Tag )
{
Callable.Call(onTriggerExit, other.gameObject);
}
if (!OnlyInteractWithTag)
{
Callable.Call(onTriggerExit, other.gameObject);
}
}
}
}