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28 行
608 B
28 行
608 B
using UnityEngine;
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namespace GameplayIngredients
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{
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[AddComponentMenu(ComponentMenu.managersPath + "Random Manager")]
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[ManagerDefaultPrefab("RandomManager")]
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public class RandomManager : Manager
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{
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public bool setInitialSeed = false;
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public int initialSeed = 0;
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public int currentSeed { get; private set; }
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void Awake()
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{
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if (setInitialSeed)
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SetRandomSeed(initialSeed);
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}
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public void SetRandomSeed(int seed)
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{
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Random.InitState(seed);
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currentSeed = seed;
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}
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}
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}
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