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16 行
507 B
16 行
507 B
using UnityEngine;
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using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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[PropertyDrawer(typeof(LabelAttribute))]
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public class LabelPropertyDrawer : PropertyDrawer
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{
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public override void DrawProperty(SerializedProperty property)
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{
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var labelAttribute = PropertyUtility.GetAttribute<LabelAttribute>(property);
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var guiContent = new GUIContent(labelAttribute.Label);
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EditorGUILayout.PropertyField(property, guiContent, true);
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}
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}
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}
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