Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

60 行
1.8 KiB

using NaughtyAttributes;
using UnityEngine;
using UnityEngine.UI;
namespace GameplayIngredients.Actions
{
[AddComponentMenu(ComponentMenu.actionsPath + "Toggle UI Action")]
[Callable("UI", "Actions/ic-action-ui.png")]
public class ToggleUIAction : ActionBase
{
[ReorderableList]
public UIToggle[] Targets;
public override void Execute(GameObject instigator = null)
{
foreach (var target in Targets)
{
if (target.Selectable == null)
{
Debug.LogWarning($"({gameObject.name}) > ToggleUIAction ({this.Name}) Target is null, ignoring", this.gameObject);
}
else
{
switch (target.State)
{
case UIToggle.UIToggleState.Disable:
target.Selectable.interactable = false;
break;
case UIToggle.UIToggleState.Enable:
target.Selectable.interactable = true;
break;
case UIToggle.UIToggleState.Toggle:
target.Selectable.interactable = !target.Selectable.interactable;
break;
}
}
}
}
public override string GetDefaultName()
{
return $"Toggle UI";
}
[System.Serializable]
public struct UIToggle
{
[System.Serializable]
public enum UIToggleState
{
Disable = 0,
Enable = 1,
Toggle = 2
}
public Selectable Selectable;
public UIToggleState State;
}
}
}