Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
using NaughtyAttributes;
namespace GameplayIngredients.Actions
{
[AddComponentMenu(ComponentMenu.actionsPath + "Full Screen Fade Action")]
[Callable("Screen", "Actions/ic-action-screen.png")]
public class FullScreenFadeAction : ActionBase
{
public FullScreenFadeManager.FadeMode Fading = FullScreenFadeManager.FadeMode.ToBlack;
public float Duration = 2.0f;
public FullScreenFadeManager.FadeTimingMode fadeTimingMode = FullScreenFadeManager.FadeTimingMode.UnscaledGameTime;
public Callable[] OnComplete;
public override void Execute(GameObject instigator = null)
{
Manager.Get<FullScreenFadeManager>().Fade(Duration, Fading, fadeTimingMode, OnComplete, instigator);
}
public override string GetDefaultName()
{
return $"Full Screen Fade {Fading} {Duration}s ({fadeTimingMode})";
}
}
}