Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace GameplayIngredients.Playables
{
public class SendMessageMixerBehaviour : PlayableBehaviour
{
// NOTE: This function is called at runtime and edit time. Keep that in mind when setting the values of properties.
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
int inputCount = playable.GetInputCount ();
for (int i = 0; i < inputCount; i++)
{
float inputWeight = playable.GetInputWeight(i);
ScriptPlayable<SendMessageBehaviour> inputPlayable = (ScriptPlayable<SendMessageBehaviour>)playable.GetInput(i);
SendMessageBehaviour input = inputPlayable.GetBehaviour ();
// Use the above variables to process each frame of this playable.
}
}
}
}