Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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1.8 KiB

using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace NaughtyAttributes.Editor
{
[PropertyDrawer(typeof(DisableIfAttribute))]
public class DisableIfPropertyDrawer : PropertyDrawer
{
public override void DrawProperty(SerializedProperty property)
{
bool drawDisabled = false;
bool validCondition = false;
DisableIfAttribute disableIfAttribute = PropertyUtility.GetAttribute<DisableIfAttribute>(property);
UnityEngine.Object target = PropertyUtility.GetTargetObject(property);
FieldInfo conditionField = ReflectionUtility.GetField(target, disableIfAttribute.ConditionName);
if (conditionField != null &&
conditionField.FieldType == typeof(bool))
{
drawDisabled = (bool)conditionField.GetValue(target);
validCondition = true;
}
MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, disableIfAttribute.ConditionName);
if (conditionMethod != null &&
conditionMethod.ReturnType == typeof(bool) &&
conditionMethod.GetParameters().Length == 0)
{
drawDisabled = (bool)conditionMethod.Invoke(target, null);
validCondition = true;
}
if (validCondition)
{
GUI.enabled = !drawDisabled;
EditorDrawUtility.DrawPropertyField(property);
GUI.enabled = true;
}
else
{
string warning = disableIfAttribute.GetType().Name + " needs a valid boolean condition field or method name to work";
EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, logToConsole: true, context: target);
}
}
}
}