Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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// This class is auto generated
using System;
using System.Collections.Generic;
namespace NaughtyAttributes.Editor
{
public static class PropertyDrawConditionDatabase
{
private static Dictionary<Type, PropertyDrawCondition> drawConditionsByAttributeType;
static PropertyDrawConditionDatabase()
{
drawConditionsByAttributeType = new Dictionary<Type, PropertyDrawCondition>();
drawConditionsByAttributeType[typeof(HideIfAttribute)] = new HideIfPropertyDrawCondition();
drawConditionsByAttributeType[typeof(ShowIfAttribute)] = new ShowIfPropertyDrawCondition();
}
public static PropertyDrawCondition GetDrawConditionForAttribute(Type attributeType)
{
PropertyDrawCondition drawCondition;
if (drawConditionsByAttributeType.TryGetValue(attributeType, out drawCondition))
{
return drawCondition;
}
else
{
return null;
}
}
}
}