Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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Thomas ICHÉ 46b003c6 Added RegiteredInputActions Selector 4 年前
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AdvancedHierarchyIconAttribute.cs Added more items to Menus (#45) 4 年前
AdvancedHierarchyIconAttribute.cs.meta (Refactor) Advanced Hierarchy View (#12) 5 年前
CallableAttribute.cs Handle Presence of Modules (#48) 4 年前
CallableAttribute.cs.meta Callable List Add Menu (#44) 4 年前
CallableNameAttribute.cs Added more items to Menus (#45) 4 年前
CallableNameAttribute.cs.meta Pingable Editors for most Ingredients (Event/Logic/Actions/State Machines) (#42) 4 年前
ExcludedManagerAttribute.cs Added more items to Menus (#45) 4 年前
ExcludedManagerAttribute.cs.meta Single Update Manager + Optimized State Update / OnUpdateEvent (#39) 4 年前
NoLabelAttribute.cs Added more items to Menus (#45) 4 年前
NoLabelAttribute.cs.meta Refactor : Dependencies as OpenUPM references (#31) 4 年前
NonExcludeableManager.cs Single Update Manager + Optimized State Update / OnUpdateEvent (#39) 4 年前
NonExcludeableManager.cs.meta Single Update Manager + Optimized State Update / OnUpdateEvent (#39) 4 年前
NonNullCheckAttribute.cs Added more items to Menus (#45) 4 年前
NonNullCheckAttribute.cs.meta Added First Person Controller, Full Screen Fade Manager (alongside with Manager system) + SceneView <-> GameView POV link 6 年前
RegisteredInputActionsAttribute.cs Added RegiteredInputActions Selector 4 年前
RegisteredInputActionsAttribute.cs.meta Added RegiteredInputActions Selector 4 年前
SceneAttribute.cs Added more items to Menus (#45) 4 年前
SceneAttribute.cs.meta Attributes for State Machines / Scenes 6 年前
StateMachineStateAttribute.cs Added more items to Menus (#45) 4 年前
StateMachineStateAttribute.cs.meta Attributes for State Machines / Scenes 6 年前
TypeDropDownAttribute.cs Added Icons + Manager Exclusion System 6 年前
TypeDropDownAttribute.cs.meta Added Icons + Manager Exclusion System 6 年前
WarnDisabledModuleAttribute.cs Base Work 4 年前
WarnDisabledModuleAttribute.cs.meta Handle Presence of Modules (#48) 4 年前