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net.peeweek.gameplay-ingredients
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Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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目录树:
3b17bc62
/main
/2018.3
/feature-callable-flow
/feature-sceneview-toolbar-preferences
/feature-handle-drop-rlist
/refactor-handle-modules
/feature-cinemachine-noise-shake
/feature-new-input-system
/update-starters
/feature-on-vfx-output-event
/patches-2020.2.7-patch.1
/feature-generic-animation-rigs
/fix-pickups
/refactor-2021-2-sceneview-toolbar
/refactor-gui-overhaul
/refactor-messager-dict-keys
/fix-enterplaymode
/refactor-manager-dependencies
/feature-asset-dependency-explorer
0.1.0-preview
0.1.1-preview
2018.3.0
2019.1.0
2019.1.1
2019.1.2
2019.3.0
2019.3.1
2019.3.2
2019.3.3
2019.3.4
2019.3.5
2019.3.6
2019.3.7
2020.2.0
2020.2.1
2020.2.2
2020.2.3
2020.2.4
2020.2.5
2020.2.6
2020.2.7
2020.2.7-patch.1
2020.2.8
2020.2.9
2020.2.10
2020.2.11
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net.peeweek.gameplay-ingred...
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Editor
/
PropertyDrawers
文件历史
Thomas ICHÉ
3b17bc62
Action Mapping from Input System Manager
4 年前
..
BehaviourTogglePropertyDrawer.cs
Behaviour Toggle Action
5 年前
BehaviourTogglePropertyDrawer.cs.meta
Behaviour Toggle Action
5 年前
CallableNamePropertyDrawer.cs
Pingable Editors for most Ingredients (Event/Logic/Actions/State Machines) (#42)
4 年前
CallableNamePropertyDrawer.cs.meta
Pingable Editors for most Ingredients (Event/Logic/Actions/State Machines) (#42)
4 年前
CallablePropertyDrawer.cs
Fix Callable Selection Dropdown (Callable Property Drawer) (#43)
4 年前
CallablePropertyDrawer.cs.meta
Big Refactor : Do not rely on UnityEvents Anymore
6 年前
CallableReorderableList.cs
Handle drop in Callable Reorderable Lists (#47)
4 年前
CallableReorderableList.cs.meta
Callable List Add Menu (#44)
4 年前
ExcludedManagerPropertyDrawer.cs
Single Update Manager + Optimized State Update / OnUpdateEvent (#39)
4 年前
ExcludedManagerPropertyDrawer.cs.meta
Single Update Manager + Optimized State Update / OnUpdateEvent (#39)
4 年前
GameObjectTogglePropertyDrawer.cs
Big Refactor : Do not rely on UnityEvents Anymore
6 年前
GameObjectTogglePropertyDrawer.cs.meta
Big Refactor : Do not rely on UnityEvents Anymore
6 年前
NoLabelPropertyDrawer.cs
Refactor : Dependencies as OpenUPM references (#31)
4 年前
NoLabelPropertyDrawer.cs.meta
Refactor : Dependencies as OpenUPM references (#31)
4 年前
NonNullCheckPropertyDrawer.cs
Added First Person Controller, Full Screen Fade Manager (alongside with Manager system) + SceneView <-> GameView POV link
6 年前
NonNullCheckPropertyDrawer.cs.meta
Added First Person Controller, Full Screen Fade Manager (alongside with Manager system) + SceneView <-> GameView POV link
6 年前
RegisteredInputActionsPropertyDrawer.cs
Action Mapping from Input System Manager
4 年前
RegisteredInputActionsPropertyDrawer.cs.meta
Added RegiteredInputActions Selector
4 年前
ScenePropertyDrawer.cs
Attributes for State Machines / Scenes
6 年前
ScenePropertyDrawer.cs.meta
Added First Person Controller, Full Screen Fade Manager (alongside with Manager system) + SceneView <-> GameView POV link
6 年前
StateMachineStatePropertyDrawer.cs
Fixes for StateMachineStatePropertyDrawer
6 年前
StateMachineStatePropertyDrawer.cs.meta
Attributes for State Machines / Scenes
6 年前
TypeDropDownPropertyDrawer.cs
Fixed Performance issue in GameplayIngredientsSettings when having a big list of Excluded managers
5 年前
TypeDropDownPropertyDrawer.cs.meta
Added Icons + Manager Exclusion System
6 年前
UITogglePropertyDrawer.cs
Latest Updates for Demo
5 年前
UITogglePropertyDrawer.cs.meta
Latest Updates for Demo
5 年前