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151 行
4.5 KiB
151 行
4.5 KiB
using System;
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using UnityEngine;
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namespace GameplayIngredients.Rigs
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{
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[Serializable]
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public abstract class Vector3AnimationHandler : AnimationHandler<Vector3> { }
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[Serializable, AnimationHandler("Vector3 Continuous", typeof(Vector3))]
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public class Vector3ContinuousAnimationHandler : Vector3AnimationHandler
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{
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[SerializeField]
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Vector3 Rate = Vector3.one;
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Vector3 m_Base;
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float m_Time;
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public override void OnStart(Vector3 defaultValue)
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{
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m_Base = defaultValue;
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m_Time = 0;
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}
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public override Vector3 OnUpdate(float deltaTime)
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{
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m_Time += deltaTime;
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return m_Base + m_Time * Rate;
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}
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}
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[Serializable, AnimationHandler("Vector3 Sine Wave", typeof(Vector3))]
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public class Vector3SineAnimationHandler : Vector3AnimationHandler
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{
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[SerializeField]
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Vector3 frequency = Vector3.one;
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[SerializeField]
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Vector3 amplitude = Vector3.one;
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Vector3 m_Base;
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float m_Time;
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public override void OnStart(Vector3 defaultValue)
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{
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m_Base = defaultValue;
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m_Time = 0;
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}
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public override Vector3 OnUpdate(float deltaTime)
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{
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m_Time += deltaTime;
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return m_Base + new Vector3(
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Mathf.Sin(m_Time * frequency.x * Mathf.PI) * amplitude.x,
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Mathf.Sin(m_Time * frequency.y * Mathf.PI) * amplitude.y,
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Mathf.Sin(m_Time * frequency.z * Mathf.PI) * amplitude.z
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);
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}
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}
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[Serializable, AnimationHandler("Vector3 Noise", typeof(Vector3))]
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public class Vector3NoiseAnimationHandler : Vector3AnimationHandler
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{
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[SerializeField]
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Vector3 frequency = Vector3.one;
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[SerializeField]
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Vector3 amplitude = Vector3.one;
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[SerializeField, Range(0f, 5f)]
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float lacunarity = 0.3f;
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[SerializeField, Range(1,5)]
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int octaves = 1;
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[SerializeField]
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int seed = -1485472;
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Vector3 m_Base;
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float m_Time;
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public override void OnStart(Vector3 defaultValue)
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{
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m_Base = defaultValue;
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m_Time = 0;
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}
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public override Vector3 OnUpdate(float deltaTime)
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{
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m_Time += deltaTime;
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return m_Base + GetRandom();
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}
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Vector3 GetRandom()
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{
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Vector3 v = Vector3.zero;
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for(int i = 0; i < octaves; i++)
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{
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v += new Vector3(
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(Mathf.PerlinNoise(seed, m_Time * frequency.x * ((i+1) * 1.7153f)) - .5f) * (amplitude.x / (i * lacunarity + 1)),
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(Mathf.PerlinNoise(seed, m_Time * frequency.y * ((i+1) * 1.7153f)) - .5f) * (amplitude.y / (i * lacunarity + 1)),
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(Mathf.PerlinNoise(seed, m_Time * frequency.z * ((i+1) * 1.7153f)) - .5f) * (amplitude.z / (i * lacunarity + 1))
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);
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}
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return v;
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}
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}
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[Serializable, AnimationHandler("Vector3 Curve", typeof(Vector3))]
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public class Vector3CurveAnimationHandler : Vector3AnimationHandler
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{
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static AnimationCurve defaultCurve {
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get
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{
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var c = new AnimationCurve(
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new Keyframe[] {
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new Keyframe(0,0, 0, 4f),
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new Keyframe(0.25f,1),
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new Keyframe(0.75f,-1),
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new Keyframe(1,0, 4f, 0)
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});
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c.preWrapMode = WrapMode.Loop;
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c.postWrapMode = WrapMode.Loop;
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return c;
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}
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}
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[SerializeField]
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AnimationCurve curveX = defaultCurve;
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[SerializeField]
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AnimationCurve curveY = defaultCurve;
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[SerializeField]
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AnimationCurve curveZ = defaultCurve;
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[SerializeField]
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Vector3 amplitude = Vector3.one;
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Vector3 m_Base;
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float m_Time;
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public override void OnStart(Vector3 defaultValue)
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{
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m_Base = defaultValue;
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m_Time = 0;
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}
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public override Vector3 OnUpdate(float deltaTime)
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{
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m_Time += deltaTime;
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return m_Base + new Vector3 (
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curveX.Evaluate(m_Time) * amplitude.x,
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curveY.Evaluate(m_Time) * amplitude.y,
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curveZ.Evaluate(m_Time) * amplitude.z
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);
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}
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}
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}
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