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52 行
1.3 KiB
52 行
1.3 KiB
using NaughtyAttributes;
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using System;
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using UnityEngine.Events;
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namespace GameplayIngredients.Logic
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{
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public abstract class ConditionalLogic : LogicBase
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{
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[ReorderableList]
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public Callable[] OnConditionValid;
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[ReorderableList]
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public Callable[] OnConditionInvalid;
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public override void Execute()
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{
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if (GetCondition())
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Callable.Call(OnConditionValid);
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else
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Callable.Call(OnConditionInvalid);
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}
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public abstract bool GetCondition();
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protected static bool Compare<T>(T A, T B, Comparison c) where T : IComparable
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{
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int comp = A.CompareTo(B);
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switch (c)
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{
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case Comparison.Equal: return comp == 0;
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case Comparison.NotEqual: return comp != 0;
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case Comparison.Greater: return comp > 0;
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case Comparison.GreaterOrEqual: return comp >= 0;
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case Comparison.Less: return comp < 0;
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case Comparison.LessOrEqual: return comp <= 0;
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}
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return false;
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}
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public enum Comparison
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{
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Equal,
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NotEqual,
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Greater,
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GreaterOrEqual,
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Less,
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LessOrEqual
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}
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}
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}
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