Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients
{
public static class Messager
{
public delegate void Message();
private static Dictionary<string, Message> m_RegisteredMessages;
static Messager()
{
m_RegisteredMessages = new Dictionary<string, Message>();
}
public static void RegisterMessage(string eventName, Message message)
{
if (!m_RegisteredMessages.ContainsKey(eventName))
m_RegisteredMessages.Add(eventName, message);
else
m_RegisteredMessages[eventName] += message;
}
public static void RemoveMessage(string eventName, Message message)
{
var currentEvent = m_RegisteredMessages[eventName];
currentEvent -= message;
if (currentEvent == null || currentEvent.GetInvocationList().Length == 0)
m_RegisteredMessages.Remove(eventName);
}
public static void Send(string eventName)
{
Debug.Log(string.Format("[MessageManager] Broadcast: {0}", eventName));
if (m_RegisteredMessages.ContainsKey(eventName))
{
try
{
m_RegisteredMessages[eventName]();
}
catch (Exception e)
{
Debug.LogError(string.Format("Messager : Caught {0} while sending Message {1}", e.GetType().Name, eventName));
Debug.LogException(e);
}
}
else
{
Debug.Log("[MessageManager] could not find any listeners for event : " + eventName);
}
}
}
}