Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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240 行
8.9 KiB

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.VFX;
using UnityEditor;
using GameplayIngredients.StateMachines;
using UnityEngine.Playables;
using System.Linq;
using System.Reflection;
namespace GameplayIngredients.Editor
{
[InitializeOnLoad]
public static class AdvancedHierarchyView
{
const string kMenuPath = "Edit/Advanced Hierarchy View %.";
public const int kMenuPriority = 230;
[MenuItem(kMenuPath, priority = kMenuPriority, validate = false)]
static void Toggle()
{
if (Active)
Active = false;
else
Active = true;
}
[MenuItem(kMenuPath, priority = kMenuPriority, validate = true)]
static bool ToggleCheck()
{
Menu.SetChecked(kMenuPath, Active);
return SceneView.sceneViews.Count > 0;
}
static readonly string kPreferenceName = "GameplayIngredients.HierarchyHints";
public static bool Active
{
get
{
return EditorPrefs.GetBool(kPreferenceName, false);
}
set
{
EditorPrefs.SetBool(kPreferenceName, value);
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
}
}
static AdvancedHierarchyView()
{
EditorApplication.hierarchyWindowItemOnGUI -= HierarchyOnGUI;
EditorApplication.hierarchyWindowItemOnGUI += HierarchyOnGUI;
InitializeTypes();
}
static void InitializeTypes()
{
RegisterComponentType( typeof(MonoBehaviour), "cs Script Icon");
RegisterComponentType( typeof(Camera), "Camera Icon");
RegisterComponentType( typeof(MeshRenderer), "MeshRenderer Icon");
RegisterComponentType( typeof(SkinnedMeshRenderer), "SkinnedMeshRenderer Icon");
RegisterComponentType( typeof(BoxCollider), "BoxCollider Icon");
RegisterComponentType( typeof(SphereCollider), "SphereCollider Icon");
RegisterComponentType( typeof(CapsuleCollider), "CapsuleCollider Icon");
RegisterComponentType( typeof(MeshCollider), "MeshCollider Icon");
RegisterComponentType( typeof(AudioSource), "AudioSource Icon");
RegisterComponentType( typeof(Animation), "Animation Icon");
RegisterComponentType( typeof(Animator), "Animator Icon");
RegisterComponentType( typeof(PlayableDirector), "PlayableDirector Icon");
RegisterComponentType( typeof(Light), "Light Icon");
RegisterComponentType( typeof(LightProbeGroup), "LightProbeGroup Icon");
RegisterComponentType( typeof(LightProbeProxyVolume), "LightProbeProxyVolume Icon");
RegisterComponentType( typeof(ReflectionProbe), "ReflectionProbe Icon");
RegisterComponentType( typeof(VisualEffect), "VisualEffect Icon");
RegisterComponentType( typeof(ParticleSystem), "ParticleSystem Icon");
RegisterComponentType( typeof(Canvas), "Canvas Icon");
RegisterComponentType( typeof(Image), "Image Icon");
RegisterComponentType( typeof(Text), "Text Icon");
RegisterComponentType( typeof(Button), "Button Icon");
RegisterComponentType( typeof(Folder), "Folder Icon");
foreach(var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
var types = assembly.GetTypes();
foreach(var type in types)
{
if(type.IsSubclassOf(typeof(MonoBehaviour)) && !type.IsAbstract)
{
var attrib = type.GetCustomAttribute<AdvancedHierarchyIconAttribute>();
if(attrib != null)
{
RegisterComponentType(type, attrib.icon);
}
}
}
}
catch(Exception e)
{
Debug.LogWarning("Could not load types from assembly:" + assembly.FullName);
}
}
}
public static void RegisterComponentType(Type t, string iconName)
{
if (s_Definitions == null)
s_Definitions = new Dictionary<Type, string>();
if (!s_Definitions.ContainsKey(t))
s_Definitions.Add(t, iconName);
}
public static IEnumerable<Type> allTypes { get { return s_Definitions.Keys; } }
static Dictionary<Type, string> s_Definitions = new Dictionary<Type, string>();
static void HierarchyOnGUI(int instanceID, Rect selectionRect)
{
if (!Active) return;
var fullRect = selectionRect;
fullRect.xMin = 32;
fullRect.xMax = EditorGUIUtility.currentViewWidth;
GameObject o = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
if (o == null) return;
var c = GUI.color;
bool isFolder = o.GetComponent<Folder>() != null;
if(isFolder)
{
fullRect.xMin += 28 + 14 * GetObjectDepth(o.transform);
fullRect.width = 16;
EditorGUI.DrawRect(fullRect, EditorGUIUtility.isProSkin? Styles.proBackground : Styles.personalBackground);
DrawIcon(fullRect, Contents.GetContent(typeof(Folder)), o.GetComponent<Folder>().Color);
}
else
{
if (o.isStatic && AdvancedHierarchyPreferences.showStatic)
{
GUI.Label(fullRect, " S");
EditorGUI.DrawRect(fullRect, Colors.dimGray);
}
foreach (var type in s_Definitions.Keys)
{
if(AdvancedHierarchyPreferences.IsVisible(type) && o.GetComponents(type).Length > 0)
selectionRect = DrawIcon(selectionRect, Contents.GetContent(type), Color.white);
}
}
GUI.color = c;
}
static int GetObjectDepth(Transform t, int depth=0)
{
if (t.parent == null)
return depth;
else
return GetObjectDepth(t.parent, depth + 1);
}
static Rect DrawIcon(Rect rect, GUIContent content, Color color, int size = 16)
{
GUI.color = color;
GUI.Label(rect, content, Styles.icon);
rect.width = rect.width - size;
return rect;
}
static class Contents
{
static Dictionary<Type, GUIContent> s_Icons = new Dictionary<Type, GUIContent>();
public static void AddIcon(Type type, string IconName)
{
GUIContent icon;
Texture texture = AssetDatabase.LoadAssetAtPath<Texture>(IconName);
if (texture == null)
icon = EditorGUIUtility.IconContent(IconName);
else
icon = new GUIContent(texture);
s_Icons.Add(type, icon);
}
public static GUIContent GetContent(Type t)
{
if (!s_Icons.ContainsKey(t) && s_Definitions.ContainsKey(t))
AddIcon(t,s_Definitions[t]);
return s_Icons[t];
}
}
static class Colors
{
public static Color orange = new Color(1.0f, 0.7f, 0.1f);
public static Color red = new Color(1.0f, 0.4f, 0.3f);
public static Color yellow = new Color(0.8f, 1.0f, 0.1f);
public static Color green = new Color(0.2f, 1.0f, 0.1f);
public static Color blue = new Color(0.5f, 0.8f, 1.0f);
public static Color violet = new Color(0.8f, 0.5f, 1.0f);
public static Color purple = new Color(1.0f, 0.5f, 0.8f);
public static Color dimGray = new Color(0.4f, 0.4f, 0.4f, 0.2f);
}
static class Styles
{
public static GUIStyle rightLabel;
public static GUIStyle icon;
public static Color proBackground = new Color(0.25f, 0.25f, 0.25f, 1.0f);
public static Color personalBackground = new Color(0.75f, 0.75f, 0.75f, 1.0f);
static Styles()
{
rightLabel = new GUIStyle(EditorStyles.label);
rightLabel.alignment = TextAnchor.MiddleRight;
rightLabel.normal.textColor = Color.white;
rightLabel.onNormal.textColor = Color.white;
rightLabel.active.textColor = Color.white;
rightLabel.onActive.textColor = Color.white;
icon = new GUIStyle(rightLabel);
icon.padding = new RectOffset();
icon.margin = new RectOffset();
}
}
}
}