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24 行
596 B
24 行
596 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace GameplayIngredients
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{
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[RequireComponent(typeof(EventSystem))]
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[RequireComponent(typeof(StandaloneInputModule))]
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[ManagerDefaultPrefab("UIEventManager")]
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public class UIEventManager : Manager
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{
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public EventSystem eventSystem { get { return m_EventSystem; } }
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[SerializeField]
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private EventSystem m_EventSystem;
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private void OnEnable()
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{
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m_EventSystem = GetComponent<EventSystem>();
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}
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}
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}
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