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54 行
1.8 KiB
54 行
1.8 KiB
using NaughtyAttributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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public class SetGlobalAction : ActionBase
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{
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public Globals.Scope scope = Globals.Scope.Global;
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public Globals.Type type = Globals.Type.Boolean;
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public string Variable = "SomeVariable";
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[ShowIf("isBool")]
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public bool boolValue = true;
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[ShowIf("isInt")]
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public int intValue = 1;
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[ShowIf("isString")]
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public string stringValue = "Value";
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[ShowIf("isFloat")]
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public float floatValue = 1.0f;
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[ShowIf("isGameObject")]
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public GameObject gameObjectValue;
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bool isBool() { return type == Globals.Type.Boolean; }
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bool isInt() { return type == Globals.Type.Integer; }
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bool isFloat() { return type == Globals.Type.Float; }
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bool isString() { return type == Globals.Type.String; }
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bool isGameObject() { return type == Globals.Type.GameObject; }
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public override void Execute(GameObject instigator = null)
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{
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switch (type)
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{
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default:
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case Globals.Type.Boolean:
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Globals.SetBool(Variable, boolValue, scope);
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break;
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case Globals.Type.Integer:
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Globals.SetInt(Variable, intValue, scope);
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break;
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case Globals.Type.String:
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Globals.SetString(Variable, stringValue, scope);
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break;
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case Globals.Type.Float:
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Globals.SetFloat(Variable, floatValue, scope);
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break;
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case Globals.Type.GameObject:
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Globals.SetObject(Variable, gameObjectValue, scope);
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break;
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}
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}
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}
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}
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