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60 行
1.8 KiB
60 行
1.8 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace GameplayIngredients.Editor
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{
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[CustomPropertyDrawer(typeof(TypeDropDownAttribute))]
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public class TypeDropDownPropertyDrawer : PropertyDrawer
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{
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Dictionary<string, List<string>> m_AssignableTypeNames;
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Type type;
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if(type == null)
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type = ((TypeDropDownAttribute)attribute).m_BaseType;
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CacheType(type);
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string TypeName = type.FullName;
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int index = m_AssignableTypeNames[TypeName].IndexOf(property.stringValue);
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EditorGUI.BeginChangeCheck();
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int newVal = EditorGUI.Popup(position, index, m_AssignableTypeNames[TypeName].ToArray());
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if(EditorGUI.EndChangeCheck() && index != newVal)
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{
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property.stringValue = m_AssignableTypeNames[TypeName][newVal];
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}
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}
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void CacheType(Type baseType)
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{
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if (m_AssignableTypeNames == null)
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{
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m_AssignableTypeNames = new Dictionary<string, List<string>>();
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string key = baseType.FullName;
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if (!m_AssignableTypeNames.ContainsKey(key))
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m_AssignableTypeNames.Add(key, new List<string>());
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foreach(var assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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foreach(var type in assembly.GetTypes())
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{
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if(baseType.IsAssignableFrom(type) && !type.IsAbstract)
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{
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m_AssignableTypeNames[key].Add(type.Name);
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}
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}
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}
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}
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}
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}
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}
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