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43 行
1.4 KiB
43 行
1.4 KiB
using UnityEngine;
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using UnityEditor.Callbacks;
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using UnityEditor.ProjectWindowCallback;
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using System;
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using System.IO;
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using UnityEditor;
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namespace GameplayIngredients.Editor
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{
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public class AssetFactory
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{
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public static void CreateAssetInProjectWindow<T>(string iconName, string fileName) where T: ScriptableObject
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{
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var icon = EditorGUIUtility.FindTexture(iconName);
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var namingInstance = new DoCreateGenericAsset();
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namingInstance.type = typeof(T);
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, namingInstance, fileName, icon, null);
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}
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public static ScriptableObject CreateAssetAtPath(string path, Type type)
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{
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Debug.Log("CreateAssetAtPath (" + type.Name + ")");
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ScriptableObject asset = ScriptableObject.CreateInstance(type);
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asset.name = Path.GetFileName(path);
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AssetDatabase.CreateAsset(asset, path);
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return asset;
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}
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class DoCreateGenericAsset : EndNameEditAction
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{
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public Type type;
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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ScriptableObject asset = AssetFactory.CreateAssetAtPath(pathName, type);
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ProjectWindowUtil.ShowCreatedAsset(asset);
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}
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}
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}
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}
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