您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
64 行
1.7 KiB
64 行
1.7 KiB
using NaughtyAttributes;
|
|
using UnityEngine;
|
|
|
|
|
|
namespace GameplayIngredients.Events
|
|
{
|
|
public class OnTriggerEvent : EventBase
|
|
{
|
|
public int EnterMaxCount = 0;
|
|
public int ExitMaxCount = 0;
|
|
|
|
private int m_RemainingEnterCount;
|
|
private int m_RemainingExitCount;
|
|
|
|
[ReorderableList]
|
|
public Callable[] onTriggerEnter;
|
|
|
|
[ReorderableList]
|
|
public Callable[] onTriggerExit;
|
|
|
|
public bool OnlyInteractWithTag = true;
|
|
public string Tag = "Player";
|
|
|
|
void Start()
|
|
{
|
|
m_RemainingEnterCount = EnterMaxCount;
|
|
m_RemainingExitCount = ExitMaxCount;
|
|
}
|
|
|
|
private void OnTriggerEnter(Collider other)
|
|
{
|
|
if (EnterMaxCount > 0)
|
|
{
|
|
if (m_RemainingEnterCount == 0) return;
|
|
m_RemainingEnterCount--;
|
|
}
|
|
if (OnlyInteractWithTag && other.tag == Tag )
|
|
{
|
|
Callable.Call(onTriggerEnter, other.gameObject);
|
|
}
|
|
if (!OnlyInteractWithTag)
|
|
{
|
|
Callable.Call(onTriggerEnter, other.gameObject);
|
|
}
|
|
}
|
|
|
|
private void OnTriggerExit(Collider other)
|
|
{
|
|
if (ExitMaxCount > 0)
|
|
{
|
|
if (m_RemainingExitCount == 0) return;
|
|
m_RemainingExitCount--;
|
|
}
|
|
if (OnlyInteractWithTag && other.tag == Tag )
|
|
{
|
|
Callable.Call(onTriggerExit, other.gameObject);
|
|
}
|
|
if (!OnlyInteractWithTag)
|
|
{
|
|
Callable.Call(onTriggerExit, other.gameObject);
|
|
}
|
|
}
|
|
}
|
|
}
|