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216 行
8.8 KiB
216 行
8.8 KiB
using System;
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Controls;
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#endif
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namespace GameplayIngredients.Managers
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{
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#if !ENABLE_INPUT_SYSTEM
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[DoNotCreateManager]
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[WarnDisabledModule("New Input System","Player Settings")]
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#endif
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[AddComponentMenu(ComponentMenu.managersPath + "Input System Manager (New Input System)")]
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[ManagerDefaultPrefab("InputSystemManager")]
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public class InputSystemManager : Manager
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{
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#if ENABLE_INPUT_SYSTEM
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public InputActionDefinition[] inputActions { get => m_InputActions; }
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[SerializeField]
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InputActionDefinition[] m_InputActions;
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[Serializable]
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public struct InputActionDefinition
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{
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public InputActionAsset inputActionAsset;
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public bool createUIActions;
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}
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public static ButtonControl GetButton(MouseButton b)
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{
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Mouse m = Mouse.current;
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switch (b)
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{
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case MouseButton.Left: return m.leftButton;
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case MouseButton.Right: return m.rightButton;
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case MouseButton.Middle: return m.middleButton;
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case MouseButton.Back: return m.backButton;
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case MouseButton.Forward: return m.forwardButton;
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default:
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throw new System.NotImplementedException();
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}
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}
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public static ButtonControl GetButton(GamepadButton b)
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{
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Gamepad p = Gamepad.current;
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switch (b)
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{
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case GamepadButton.A: return p.aButton;
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case GamepadButton.B: return p.bButton;
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case GamepadButton.X: return p.xButton;
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case GamepadButton.Y: return p.yButton;
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case GamepadButton.LeftShoulder: return p.leftShoulder;
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case GamepadButton.LeftTrigger: return p.leftTrigger;
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case GamepadButton.RightShoulder: return p.rightShoulder;
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case GamepadButton.RightTrigger: return p.rightTrigger;
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case GamepadButton.LeftThumbStick: return p.leftStickButton;
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case GamepadButton.RightThumbStick: return p.rightStickButton;
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case GamepadButton.Start: return p.startButton;
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case GamepadButton.Select: return p.selectButton;
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default:
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throw new System.NotImplementedException();
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}
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}
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public static ButtonControl GetButton(Key k)
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{
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Keyboard kb = Keyboard.current;
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switch (k)
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{
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case Key.Space: return kb.spaceKey;
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case Key.Enter: return kb.enterKey;
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case Key.Tab: return kb.tabKey;
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case Key.Backquote: return kb.backquoteKey;
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case Key.Quote: return kb.quoteKey;
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case Key.Semicolon: return kb.semicolonKey;
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case Key.Comma: return kb.commaKey;
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case Key.Period: return kb.periodKey;
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case Key.Slash: return kb.slashKey;
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case Key.Backslash: return kb.backslashKey;
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case Key.LeftBracket: return kb.leftBracketKey;
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case Key.RightBracket: return kb.rightBracketKey;
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case Key.Minus: return kb.minusKey;
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case Key.Equals: return kb.equalsKey;
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case Key.A: return kb.aKey;
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case Key.B: return kb.bKey;
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case Key.C: return kb.cKey;
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case Key.D: return kb.dKey;
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case Key.E: return kb.eKey;
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case Key.F: return kb.fKey;
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case Key.G: return kb.gKey;
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case Key.H: return kb.hKey;
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case Key.I: return kb.iKey;
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case Key.J: return kb.jKey;
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case Key.K: return kb.kKey;
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case Key.L: return kb.lKey;
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case Key.M: return kb.mKey;
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case Key.N: return kb.nKey;
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case Key.O: return kb.oKey;
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case Key.P: return kb.pKey;
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case Key.Q: return kb.qKey;
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case Key.R: return kb.rKey;
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case Key.S: return kb.sKey;
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case Key.T: return kb.tKey;
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case Key.U: return kb.uKey;
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case Key.V: return kb.vKey;
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case Key.W: return kb.wKey;
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case Key.X: return kb.xKey;
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case Key.Y: return kb.yKey;
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case Key.Z: return kb.zKey;
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case Key.Digit1: return kb.digit1Key;
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case Key.Digit2: return kb.digit2Key;
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case Key.Digit3: return kb.digit3Key;
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case Key.Digit4: return kb.digit4Key;
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case Key.Digit5: return kb.digit5Key;
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case Key.Digit6: return kb.digit6Key;
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case Key.Digit7: return kb.digit7Key;
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case Key.Digit8: return kb.digit8Key;
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case Key.Digit9: return kb.digit9Key;
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case Key.Digit0: return kb.digit0Key;
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case Key.LeftShift: return kb.leftShiftKey;
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case Key.RightShift: return kb.rightShiftKey;
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case Key.LeftAlt: return kb.leftAltKey;
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case Key.RightAlt: return kb.rightAltKey;
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case Key.LeftCtrl: return kb.leftCtrlKey;
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case Key.RightCtrl: return kb.rightCtrlKey;
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case Key.LeftMeta: return kb.leftMetaKey;
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case Key.RightMeta: return kb.rightMetaKey;
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case Key.ContextMenu: return kb.contextMenuKey;
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case Key.Escape: return kb.escapeKey;
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case Key.LeftArrow: return kb.leftArrowKey;
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case Key.RightArrow: return kb.rightArrowKey;
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case Key.UpArrow: return kb.upArrowKey;
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case Key.DownArrow: return kb.downArrowKey;
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case Key.Backspace: return kb.backspaceKey;
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case Key.PageDown: return kb.pageDownKey;
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case Key.PageUp: return kb.pageUpKey;
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case Key.Home: return kb.homeKey;
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case Key.End: return kb.endKey;
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case Key.Insert: return kb.insertKey;
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case Key.Delete: return kb.deleteKey;
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case Key.CapsLock: return kb.capsLockKey;
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case Key.NumLock: return kb.numLockKey;
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case Key.PrintScreen: return kb.printScreenKey;
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case Key.ScrollLock: return kb.scrollLockKey;
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case Key.Pause: return kb.pauseKey;
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case Key.NumpadEnter: return kb.numpadEnterKey;
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case Key.NumpadDivide: return kb.numpadDivideKey;
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case Key.NumpadMultiply: return kb.numpadMultiplyKey;
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case Key.NumpadPlus: return kb.numpadPlusKey;
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case Key.NumpadMinus: return kb.numpadMinusKey;
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case Key.NumpadPeriod: return kb.numpadPeriodKey;
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case Key.NumpadEquals: return kb.equalsKey;
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case Key.Numpad0: return kb.numpad0Key;
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case Key.Numpad1: return kb.numpad1Key;
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case Key.Numpad2: return kb.numpad2Key;
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case Key.Numpad3: return kb.numpad3Key;
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case Key.Numpad4: return kb.numpad4Key;
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case Key.Numpad5: return kb.numpad5Key;
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case Key.Numpad6: return kb.numpad6Key;
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case Key.Numpad7: return kb.numpad7Key;
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case Key.Numpad8: return kb.numpad8Key;
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case Key.Numpad9: return kb.numpad9Key;
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case Key.F1: return kb.f1Key;
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case Key.F2: return kb.f2Key;
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case Key.F3: return kb.f3Key;
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case Key.F4: return kb.f4Key;
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case Key.F5: return kb.f5Key;
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case Key.F6: return kb.f6Key;
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case Key.F7: return kb.f7Key;
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case Key.F8: return kb.f8Key;
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case Key.F9: return kb.f9Key;
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case Key.F10: return kb.f10Key;
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case Key.F11: return kb.f11Key;
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case Key.F12: return kb.f12Key;
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case Key.OEM1: return kb.oem1Key;
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case Key.OEM2: return kb.oem2Key;
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case Key.OEM3: return kb.oem3Key;
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case Key.OEM4: return kb.oem4Key;
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case Key.OEM5: return kb.oem5Key;
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case Key.IMESelected: return kb.imeSelected;
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default:
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throw new System.NotImplementedException();
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}
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}
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#endif
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}
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public enum Device
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{
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Gamepad,
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Keyboard,
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Mouse
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}
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public enum MouseButton
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{
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Left,
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Right,
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Middle,
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Back,
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Forward
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}
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public enum GamepadButton
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{
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A, B, X, Y,
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LeftShoulder, LeftTrigger, RightShoulder, RightTrigger,
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LeftThumbStick, RightThumbStick,
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Start, Select,
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}
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}
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