Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using NaughtyAttributes;
using System.Linq;
using UnityEngine;
using UnityEngine.Serialization;
namespace GameplayIngredients.Logic
{
[AddComponentMenu(ComponentMenu.logicPath + "Platform Logic")]
[Callable("Application", "Logic/ic-generic-logic.png")]
public class PlatformLogic : LogicBase
{
public enum InclusionMode
{
IsTarget,
IsNotTarget
}
[ReorderableList]
public RuntimePlatform[] platforms;
public InclusionMode inclusionMode = InclusionMode.IsTarget;
[FormerlySerializedAs("Calls")]
public Callable[] OnTestValid;
public Callable[] OnTestInvalid;
public override void Execute(GameObject instigator = null)
{
if(platforms.Contains(Application.platform) == (inclusionMode == InclusionMode.IsTarget))
Call(OnTestValid, instigator);
else
Call(OnTestInvalid, instigator);
}
public override string GetDefaultName()
{
return $"If Platform {inclusionMode} : {string.Join(", ",platforms)}";
}
}
}