Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients
{
public abstract class Callable : MonoBehaviour, ICallable
{
public string Name;
public void Reset()
{
if(Name == string.Empty || Name == null)
Name = GetDefaultName();
}
public abstract void Execute(GameObject instigator = null);
public abstract new string ToString();
public static void Call(Callable[] calls, GameObject instigator = null)
{
foreach (var call in calls)
{
#if CALLABLE_DEBUG
if (Debug.isDebugBuild || Application.isEditor)
Debug.Log($"[CALL] : {call.gameObject.scene.name} : {call.gameObject.name} :> {call.GetType().Name} ({call.Name})");
#endif
if(call != null)
call.Execute(instigator);
else
Debug.LogError("Cannot execute call: Null or Missing");
}
}
public static void Call(Callable call, GameObject instigator = null)
{
if (call != null)
call.Execute(instigator);
else
Debug.LogError("Cannot execute call: Null or Missing");
}
[ContextMenu("Reset Callable Name")]
private void MenuSetDefaultName()
{
Name = GetDefaultName();
}
public virtual string GetDefaultName()
{
return GetType().Name;
}
}
}