Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
namespace GameplayIngredients.Rigs
{
public class ReachPositionRig : MonoBehaviour
{
public Transform target => m_Target;
[SerializeField]
protected Transform m_Target;
public float Dampen = 1.0f;
public float MaximumVelocity = 1.0f;
void LateUpdate()
{
if(m_Target != null)
{
var transform = gameObject.transform;
var delta = m_Target.position - transform.position;
var speed = Time.deltaTime * Mathf.Min((Dampen * delta.magnitude), MaximumVelocity);
gameObject.transform.position += delta.normalized * speed;
}
}
public void SetTarget(Transform target)
{
m_Target = target;
}
}
}