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246 行
7.4 KiB
246 行
7.4 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor;
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public class SelectionHistoryWindow : EditorWindow
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{
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[MenuItem("Window/Selection History")]
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public static void OpenSelectionHistoryWindow()
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{
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EditorWindow.GetWindow<SelectionHistoryWindow>();
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}
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Vector2 scrollPos = Vector2.zero;
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void OnGUI()
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{
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titleContent = Contents.title;
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scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
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{
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Selection_OnGUI();
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}
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EditorGUILayout.EndScrollView();
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}
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void OnEnable()
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{
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lockedObjects = null;
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selectionHistory = null;
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}
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void OnDisable()
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{
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lockedObjects = null;
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selectionHistory = null;
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}
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List<GameObject> selectionHistory;
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List<GameObject> lockedObjects;
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int maxHistoryCount = 32;
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bool ignoreNextSelection = false;
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void OnSelectionChange()
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{
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if (ignoreNextSelection)
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{
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ignoreNextSelection = false;
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return;
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}
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if (selectionHistory == null) selectionHistory = new List<GameObject>();
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if (lockedObjects == null) lockedObjects = new List<GameObject>();
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if (Selection.activeGameObject != null || Selection.gameObjects.Length > 0)
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{
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foreach(var go in Selection.gameObjects)
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{
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if (!selectionHistory.Contains(go))
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selectionHistory.Add(go);
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}
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if (selectionHistory.Count > maxHistoryCount)
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selectionHistory.Take(maxHistoryCount);
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Repaint();
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}
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}
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public bool CompareArray(GameObject[] a, GameObject[] b)
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{
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return a.SequenceEqual(b);
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}
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void Selection_OnGUI()
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{
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if (selectionHistory == null) selectionHistory = new List<GameObject>();
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if (lockedObjects == null) lockedObjects = new List<GameObject>();
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int i = 0;
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int toRemove = -1;
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if (lockedObjects.Count > 0)
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{
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GUILayout.Label("Favorites", EditorStyles.boldLabel);
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i = 0;
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toRemove = -1;
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foreach (var obj in lockedObjects)
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{
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if (obj == null)
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.Label("(object is either null or has been deleted)");
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if (GUILayout.Button("X", GUILayout.Width(24)))
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{
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toRemove = i;
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}
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}
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}
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else
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{
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bool highlight = Selection.gameObjects.Contains(obj);
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Color backup = GUI.color;
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if (highlight)
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GUI.color = Styles.highlightColor;
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using (new EditorGUILayout.HorizontalScope())
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{
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var b = GUI.color;
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GUI.color = Color.yellow * 3;
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if (GUILayout.Button(Contents.star, Styles.icon, GUILayout.Width(24)))
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{
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toRemove = i;
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}
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GUI.color = b;
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string label = obj.name;
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if (GUILayout.Button(label, EditorStyles.foldout))
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{
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ignoreNextSelection = true;
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Selection.activeObject = obj;
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}
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if (GUILayout.Button("Focus", EditorStyles.miniButton, GUILayout.Width(40)))
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{
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ignoreNextSelection = true;
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Selection.activeObject = obj;
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SceneView.lastActiveSceneView.FrameSelected();
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}
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}
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GUI.color = backup;
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}
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i++;
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}
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if (toRemove != -1) lockedObjects.RemoveAt(toRemove);
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}
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int toAdd = -1;
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toRemove = -1;
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i = 0;
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.Label("History", EditorStyles.boldLabel);
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Clear", EditorStyles.miniButton))
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{
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selectionHistory.Clear();
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Repaint();
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}
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}
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GUILayout.Space(8);
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var reversedHistory = selectionHistory.Reverse<GameObject>().ToArray();
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foreach (var obj in reversedHistory)
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{
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if (obj != null)
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{
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bool highlight = Selection.gameObjects.Contains(obj);
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Color backup = GUI.color;
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if (highlight)
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GUI.color = Styles.highlightColor;
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using (new EditorGUILayout.HorizontalScope())
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{
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if (GUILayout.Button(Contents.starDisabled, Styles.icon, GUILayout.Width(24)))
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{
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toAdd = i;
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}
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string label = obj.name;
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if (GUILayout.Button(label, EditorStyles.foldout))
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{
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ignoreNextSelection = true;
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Selection.activeObject = obj;
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}
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if (GUILayout.Button("Focus", Styles.historyButton, GUILayout.Width(40)))
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{
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ignoreNextSelection = true;
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Selection.activeObject = obj;
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SceneView.lastActiveSceneView.FrameSelected();
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}
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}
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var rect = GUILayoutUtility.GetLastRect();
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EditorGUI.DrawRect(rect, new Color(0.2f,0.2f,0.2f,0.5f));
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GUI.color = backup;
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}
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i++;
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}
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if (toAdd != -1)
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{
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lockedObjects.Add(reversedHistory[toAdd]);
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Repaint();
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}
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if (toRemove != -1)
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{
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selectionHistory.RemoveAt(toRemove);
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Repaint();
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}
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}
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static class Styles
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{
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public static GUIStyle historyButton;
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public static GUIStyle highlight;
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public static Color highlightColor = new Color(2.0f, 2.0f, 2.0f);
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public static GUIStyle icon;
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static Styles()
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{
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historyButton = new GUIStyle(EditorStyles.miniButton);
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historyButton.alignment = TextAnchor.MiddleLeft;
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highlight = new GUIStyle(EditorStyles.miniLabel);
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highlight.onNormal.background = Texture2D.whiteTexture;
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highlight.onHover.background = Texture2D.whiteTexture;
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highlight.onActive.background = Texture2D.whiteTexture;
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highlight.onFocused.background = Texture2D.whiteTexture;
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icon = new GUIStyle(EditorStyles.label);
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icon.fixedHeight = 16;
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icon.padding = new RectOffset(8,2,2,0);
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icon.margin = new RectOffset();
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}
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}
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static class Contents
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{
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public static GUIContent title = new GUIContent("Selection History");
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public static GUIContent star = new GUIContent(EditorGUIUtility.IconContent("Favorite Icon").image);
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public static GUIContent starDisabled = new GUIContent(EditorGUIUtility.IconContent("Favorite").image);
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}
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}
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