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166 行
5.3 KiB
166 行
5.3 KiB
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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namespace GameplayIngredients.Editor
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{
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public class SceneViewPOV : PopupWindowContent
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{
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static ScenePOVRoot POVRoot;
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const string kPOVObjectName = "__SceneView__POV__";
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[InitializeOnLoadMethod]
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static void Initialize()
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{
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SceneManager.activeSceneChanged -= EditorSceneManager_activeSceneChanged;
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SceneManager.sceneLoaded -= SceneManager_sceneLoaded;
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SceneManager.sceneUnloaded -= SceneManager_sceneUnloaded;
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SceneManager.activeSceneChanged += EditorSceneManager_activeSceneChanged;
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SceneManager.sceneLoaded += SceneManager_sceneLoaded;
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SceneManager.sceneUnloaded += SceneManager_sceneUnloaded;
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}
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private static void SceneManager_sceneUnloaded(Scene arg0)
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{
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CheckPOVGameObjects();
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}
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private static void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
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{
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CheckPOVGameObjects();
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}
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private static void EditorSceneManager_activeSceneChanged(Scene arg0, Scene arg1)
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{
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CheckPOVGameObjects();
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}
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private static void CheckPOVGameObjects()
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{
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var activeScene = SceneManager.GetActiveScene();
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ScenePOVRoot[] allRoots = GameObject.FindObjectsOfType<ScenePOVRoot>();
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ScenePOVRoot activePOV = null;
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foreach (var povRoot in allRoots)
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{
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if (povRoot.Scene == activeScene)
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activePOV = povRoot;
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}
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if (activePOV == null)
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{
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activePOV = CreatePOVRootObject();
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MarkDirtyPOVScene(activePOV);
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};
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POVRoot = activePOV;
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}
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static ScenePOVRoot CreatePOVRootObject()
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{
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var povRoot = new GameObject(kPOVObjectName);
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povRoot.isStatic = true;
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povRoot.hideFlags = HideFlags.HideInHierarchy;
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return povRoot.AddComponent<ScenePOVRoot>();
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}
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public static void ShowPopup(Rect buttonRect, SceneView sceneView)
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{
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PopupWindow.Show(buttonRect, new SceneViewPOV(sceneView));
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}
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private SceneView m_SceneView;
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public SceneViewPOV(SceneView sceneView)
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{
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m_SceneView = sceneView;
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}
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public override Vector2 GetWindowSize()
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{
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CheckPOVGameObjects();
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return new Vector2(256.0f, 80.0f + POVRoot.AllPOV.Length * 20);
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}
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static void MarkDirtyPOVScene(ScenePOVRoot root)
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{
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EditorSceneManager.MarkSceneDirty(root.gameObject.scene);
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}
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string m_NewPOVName = "New POV";
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public override void OnGUI(Rect rect)
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{
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if (POVRoot == null)
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CheckPOVGameObjects();
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if (m_SceneView != null)
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{
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Styles.Header("Add Point Of View");
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using (new GUILayout.HorizontalScope())
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{
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GUILayout.Label("Name", GUILayout.Width(64));
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m_NewPOVName = GUILayout.TextField(m_NewPOVName);
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if (GUILayout.Button("+", GUILayout.Width(32)))
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{
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POVRoot.AddPOV(m_SceneView.camera.transform, m_NewPOVName);
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MarkDirtyPOVScene(POVRoot);
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m_NewPOVName = "New POV";
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}
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}
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GUILayout.Space(8);
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var povs = POVRoot.AllPOV;
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Styles.Header("Go to Point Of View");
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foreach (var pov in povs.OrderBy(o => o.name))
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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if (GUILayout.Button(pov.name, EditorStyles.foldout))
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{
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m_SceneView.AlignViewToObject(pov.transform);
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}
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if (GUILayout.Button("X", GUILayout.Width(32)))
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{
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if (EditorUtility.DisplayDialog("Destroy POV?", "Do you want to destroy this POV: " + pov.gameObject.name + " ?", "Yes", "No"))
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{
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GameObject.DestroyImmediate(pov.gameObject);
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MarkDirtyPOVScene(POVRoot);
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}
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}
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}
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}
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}
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else
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{
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EditorGUILayout.HelpBox("No POV Root found (Create an Empty Game Object named 'POV_ROOT') or no SceneView currently active", MessageType.Warning) ;
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}
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}
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static class Styles
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{
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public static void Header(string name)
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{
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var content = new GUIContent(name);
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var rect = GUILayoutUtility.GetRect(content, EditorStyles.boldLabel);
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rect.xMin = 0;
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rect.xMax = EditorGUIUtility.currentViewWidth;
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EditorGUI.DrawRect(rect, new Color(0.5f, 0.5f, 0.5f, 0.1f));
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EditorGUI.LabelField(rect, content, EditorStyles.boldLabel);
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}
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}
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}
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}
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