Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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GitHub 24e9e3e7 Refactor : Dependencies as OpenUPM references (#31) 4 年前
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AdvancedHierarchyIconAttribute.cs (Refactor) Advanced Hierarchy View (#12) 5 年前
AdvancedHierarchyIconAttribute.cs.meta (Refactor) Advanced Hierarchy View (#12) 5 年前
NoLabelAttribute.cs Refactor : Dependencies as OpenUPM references (#31) 4 年前
NoLabelAttribute.cs.meta Refactor : Dependencies as OpenUPM references (#31) 4 年前
NonNullCheckAttribute.cs Added First Person Controller, Full Screen Fade Manager (alongside with Manager system) + SceneView <-> GameView POV link 6 年前
NonNullCheckAttribute.cs.meta Added First Person Controller, Full Screen Fade Manager (alongside with Manager system) + SceneView <-> GameView POV link 6 年前
SceneAttribute.cs Attributes for State Machines / Scenes 6 年前
SceneAttribute.cs.meta Attributes for State Machines / Scenes 6 年前
StateMachineStateAttribute.cs Attributes for State Machines / Scenes 6 年前
StateMachineStateAttribute.cs.meta Attributes for State Machines / Scenes 6 年前
TypeDropDownAttribute.cs Added Icons + Manager Exclusion System 6 年前
TypeDropDownAttribute.cs.meta Added Icons + Manager Exclusion System 6 年前