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28 行
685 B
28 行
685 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using GameplayIngredients.StateMachines;
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namespace GameplayIngredients.Actions
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{
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public class SetStateAction : ActionBase
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{
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[NonNullCheck]
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public StateMachine StateMachine;
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public string state
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{
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get { return m_State; }
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set { m_State = value; }
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}
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[SerializeField, StateMachineState("StateMachine")]
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protected string m_State = "State";
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public override void Execute(GameObject instigator = null)
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{
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if(StateMachine != null)
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StateMachine.SetState(m_State);
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}
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}
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}
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