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16 行
390 B
16 行
390 B
using UnityEngine;
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namespace GameplayIngredients.Rigs
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{
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public class RotationRig : MonoBehaviour
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{
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public Space Space = Space.World;
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public Vector3 RotationAxis = Vector3.up;
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public float RotationSpeed = 30.0f;
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void Update()
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{
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transform.Rotate(RotationAxis.normalized, RotationSpeed * Time.deltaTime, Space);
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}
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}
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}
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