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Changelog
2019.1.3
Added
- Call Tree Explorer : Using Window/Gameplay Ingredients/Call Tree Explorer , opens a window that lists the tree of Events, Logic and Actions, State Machines and Event Calling Actions
- Folders: In the Game Object creation Menu, Select folder to add a folder in the hierarchy. Automatically adds Static Game Objects with colored icon (Displayed using Advanced Hierarchy View)
- Added option in GameplayIngredientsSettings to disable visibility of Callable[] bound to Update Loops.
- Added OnUpdate Event : Perform calls every update
- Added OnColider Event : Perform calls upon collisions
- Added OnJoinBreak Event : Perform calls upon Rigid body joint break
- Added FlipFlop Logic : Two-state latch logic
- Added State Logic : Perform logic based on State Machine current state.
- Added Audio Mix Snapshot Action : Set Mixer Snapshots
- Added RigidBody Action : Perform actions on a rigidbody
- Added SetAnimatorParameterAction : Perform parameter setting on Animators
- Added Sacrifice Oldest option to Factory
- Added Folder Cosmetic Behavior (for view in Advanced HIerarchy View)
- Added Timer Component
- Added TimerAction to control Timer
- Added TimerDisplayRig
- Added Global Variables (Globals + Local Scope)
- Added Global Variable Set Action
- Added Global Variable Logic
- Added Global Variables Reset Action
Changed
- Moved Menu Items in Window menu into a Gameplay Ingredients Subfolder
- GameManager Resets Global Variables Local Scope on Level Load
Fixed
- Fixed LinkGameView not working in play mode when excluding VirtualCameraManager.
- Fixed Performance issue in GameplayIngredientsSettings when having a big list of Excluded managers.
- Fixed ApplicationExitAction : Exits play mode when in Editor.
2019.1.2
Changed
- [Breaking Change] Discover Assets now reference many Scenes/SceneSetups
- Action to take: have to re-reference scenes in Discover Asset
Added
- Added Screenshot Manager (Defaults to F11 to take screenshots)
- Added OnMouseDownEvent
- Added OnMouseHoverEvent
- Added OnVisibilityEvent
- Added SaveDataSwitchOnIntLogic
Fixed
- Fixed warning in CycleResolutionsAction
2019.1.1
Changed
Added
- Log Action
- Added Playable Director to objects in discover (to open atimeline at a give playable director)
- Added support of Game Save Value index for Factories (in order to select a blueprint object from a saved value)
Fixed
-
Fixed Import Errors at first project load, including the way we load discover and GameplayIngredients project settings
-
Secure checks in Gathering Manager classes from assembly (skips protected assemblies now)
2019.1.0
Changed
- Removed counts in OnTriggerEvent
- Callables can now be friendly-named (with default formatting)
- Updated Starter Packages
Added
-
Added NTimesLogic (split from OnTriggerEvent)
-
Added Replace Mode for Level Streaming Manager
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Added UIToggle Action and Property Drawer
-
Added Audio Play Clip Action
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Added Platform Logic
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New Welcome Screen, with Wizard
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New optional GameplayIngredients Project Configuration asset
- Toggles for verbose callable logging
- Manager Exclusion List
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New Scene from Template Window + Config SceneTemplateLists Assets
- Helps creating new scenes from user-made templates
-
New Discover Window System:
- Adds a new DiscoverAsset to reference Levels / Scene Setups
- Adds new Discover components in scenes
- Discover window helps navigate scenes while in editor and discover content.
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Added improved Game Manager
- Manages loading of main menu & levels directly instead of using LevelStreamingManager
- Manages Level Startup in sync after all scenes have started.
Fixed
- Fixed code to run on Unity 2019.1
- Fixed factory managed objects upon destroy
- Fixes in LinkGameView when application is not playing
- Fix in LevelStreamingManager incorrect computation of Scene Counts
- Fixes in VirtualCameraManager
- Fixes in Find/Replace window
- Fixes in Hierarchy View Hints for Unity 2019.3 new skin
2018.3.0
Initial Version