Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using NaughtyAttributes;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
namespace GameplayIngredients.Logic
{
public class NextFrameLogic : LogicBase
{
[ReorderableList]
public Callable[] OnNextFrame;
IEnumerator m_Coroutine;
public override void Execute(GameObject instigator = null)
{
m_Coroutine = RunDelay(instigator);
StartCoroutine(m_Coroutine);
}
IEnumerator RunDelay(GameObject instigator = null)
{
yield return new WaitForEndOfFrame();
Callable.Call(OnNextFrame, instigator);
m_Coroutine = null;
}
public override string GetDefaultName()
{
return $"Call Next Frame";
}
}
}