Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Events
{
[HelpURL(Help.URL + "messager")]
[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Events/ic-event-message.png")]
public class OnMessageEvent : EventBase
{
public string MessageName = "Message";
[ReorderableList]
public Callable[] OnMessageRecieved;
void OnEnable()
{
Messager.RegisterMessage(MessageName, Execute);
}
void OnDisable()
{
Messager.RemoveMessage(MessageName, Execute);
}
void Execute(GameObject instigator)
{
try
{
Callable.Call(OnMessageRecieved, instigator);
}
catch(System.Exception e)
{
UnityEngine.Debug.LogError(string.Format("OnMessageEvent : Exception Caught while catching message '{0}' on Object '{1}'", MessageName, gameObject.name));
UnityEngine.Debug.LogException(e);
}
}
}
}