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70 行
1.9 KiB
70 行
1.9 KiB
using NaughtyAttributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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[HelpURL(Help.URL + "timers")]
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public class TimerAction : ActionBase
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{
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public enum Action
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{
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Start,
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SetTime,
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Interrupt
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}
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[NonNullCheck]
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public Timer timer;
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public Action action = Action.Start;
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[ShowIf("isSetTime")]
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public uint Hours = 0;
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[ShowIf("isSetTime"), Range(0,59)]
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public uint Minutes = 1;
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[ShowIf("isSetTime"), Range(0,59)]
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public uint Seconds = 30;
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[ShowIf("isSetTime"), Range(0, 999)]
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public uint Milliseconds = 0;
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[ShowIf("isSetTime")]
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public bool Restart = false;
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public override void Execute(GameObject instigator = null)
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{
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if(timer == null)
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{
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Debug.LogWarning($"{this.gameObject.name}:{this.name} : Null Timer");
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}
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else
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{
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switch (action)
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{
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default:
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case Action.Start:
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timer.Restart(instigator);
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break;
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case Action.SetTime:
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if (timer.isRunning)
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timer.Interrupt(instigator);
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timer.Hours = Hours;
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timer.Minutes = Minutes;
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timer.Seconds = Seconds;
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timer.Milliseconds = Milliseconds;
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if (Restart)
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timer.Restart(instigator);
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break;
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case Action.Interrupt:
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timer.Interrupt(instigator);
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break;
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}
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}
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}
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bool isSetTime() { return action == Action.SetTime; }
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}
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}
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