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122 行
3.9 KiB
122 行
3.9 KiB
using NaughtyAttributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Logic
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{
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[HelpURL(Help.URL + "counters")]
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public class CounterLogic : LogicBase
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{
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public enum ValueSourceType
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{
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Property,
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GlobalVariable,
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GameSave,
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}
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public enum Evaluation
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{
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Equal,
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NotEqual,
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Greater,
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GreaterOrEqual,
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Less,
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LessOrEqual
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}
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[NonNullCheck]
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public Counter Counter;
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public Evaluation evaluation = Evaluation.Equal;
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public ValueSourceType ValueSource = ValueSourceType.Property;
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[ShowIf("isValueProperty")]
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public int Value = 1;
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[ShowIf("isValueGameSave")]
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public string GameSaveVariableName = "Variable";
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[ShowIf("isValueGameSave")]
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public GameSaveManager.Location GameSaveLocation = GameSaveManager.Location.System;
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[ShowIf("isValueGlobal")]
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public string GlobalVariableName = "Variable";
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[ShowIf("isValueGlobal")]
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public Globals.Scope GlobalScope = Globals.Scope.Global;
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[ReorderableList]
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public Callable[] OnTestSuccess;
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[ReorderableList]
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public Callable[] OnTestFail;
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bool isValueProperty() { return ValueSource == ValueSourceType.Property; }
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bool isValueGameSave() { return ValueSource == ValueSourceType.GameSave; }
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bool isValueGlobal() { return ValueSource == ValueSourceType.GlobalVariable; }
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public override void Execute(GameObject instigator = null)
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{
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int value;
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switch (ValueSource)
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{
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default:
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case ValueSourceType.Property:
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value = Value;
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break;
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case ValueSourceType.GlobalVariable:
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if (Globals.HasInt(GlobalVariableName, GlobalScope))
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value = Globals.GetInt(GlobalVariableName, GlobalScope);
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else
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{
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Debug.LogWarning($"CounterLogic ({name}) : Could not find Global integer {GlobalVariableName}({GlobalScope})");
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value = 0;
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}
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break;
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case ValueSourceType.GameSave:
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var gsm = Manager.Get<GameSaveManager>();
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if (gsm.HasInt(GameSaveVariableName, GameSaveLocation))
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value = gsm.GetInt(GameSaveVariableName, GameSaveLocation);
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else
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{
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Debug.LogWarning($"CounterLogic ({name}) : Could not find Game Save integer {GameSaveVariableName}({GameSaveLocation})");
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value = 0;
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}
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break;
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}
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bool test = false;
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switch (evaluation)
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{
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case Evaluation.Equal:
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test = Counter.CurrentValue == value;
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break;
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case Evaluation.NotEqual:
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test = Counter.CurrentValue != value;
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break;
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case Evaluation.Greater:
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test = Counter.CurrentValue > value;
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break;
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case Evaluation.GreaterOrEqual:
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test = Counter.CurrentValue >= value;
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break;
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case Evaluation.Less:
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test = Counter.CurrentValue < value;
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break;
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case Evaluation.LessOrEqual:
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test = Counter.CurrentValue <= value;
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break;
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default:
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break;
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}
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if (test)
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Callable.Call(OnTestSuccess, instigator);
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else
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Callable.Call(OnTestFail, instigator);
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}
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}
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}
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