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124 行
4.3 KiB
124 行
4.3 KiB
using NaughtyAttributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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[HelpURL(Help.URL + "counters")]
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public class CounterAction : ActionBase
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{
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public enum CounterOperation
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{
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Set,
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Add,
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Subtract,
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Multiply,
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Divide,
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Modulo
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}
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public enum ValueSourceType
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{
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Property,
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GlobalVariable,
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GameSave,
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}
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[ReorderableList]
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public Counter[] Counters;
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public CounterOperation Operation = CounterOperation.Set;
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public ValueSourceType ValueSource = ValueSourceType.Property;
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[ShowIf("isValueProperty")]
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public int Value = 1;
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[ShowIf("isValueGameSave")]
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public string GameSaveVariableName = "Variable";
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[ShowIf("isValueGameSave")]
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public GameSaveManager.Location GameSaveLocation = GameSaveManager.Location.System;
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[ShowIf("isValueGlobal")]
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public string GlobalVariableName = "Variable";
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[ShowIf("isValueGlobal")]
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public Globals.Scope GlobalScope = Globals.Scope.Global;
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bool isValueProperty() { return ValueSource == ValueSourceType.Property; }
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bool isValueGameSave() { return ValueSource == ValueSourceType.GameSave; }
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bool isValueGlobal() { return ValueSource == ValueSourceType.GlobalVariable; }
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public override void Execute(GameObject instigator = null)
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{
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int value;
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switch (ValueSource)
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{
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default:
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case ValueSourceType.Property:
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value = Value;
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break;
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case ValueSourceType.GlobalVariable:
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if (Globals.HasInt(GlobalVariableName, GlobalScope))
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value = Globals.GetInt(GlobalVariableName, GlobalScope);
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else
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{
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Debug.LogWarning($"CounterAction ({name}) : Could not find Global integer {GlobalVariableName}({GlobalScope})");
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value = 0;
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}
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break;
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case ValueSourceType.GameSave:
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var gsm = Manager.Get<GameSaveManager>();
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if (gsm.HasInt(GameSaveVariableName, GameSaveLocation))
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value = gsm.GetInt(GameSaveVariableName, GameSaveLocation);
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else
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{
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Debug.LogWarning($"CounterAction ({name}) : Could not find Game Save integer {GameSaveVariableName}({GameSaveLocation})");
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value = 0;
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}
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break;
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}
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foreach(var counter in Counters)
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{
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if (counter == null)
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continue;
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switch (Operation)
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{
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default:
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case CounterOperation.Set:
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break;
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case CounterOperation.Add:
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value = counter.CurrentValue + value;
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break;
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case CounterOperation.Subtract:
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value = counter.CurrentValue - value;
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break;
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case CounterOperation.Multiply:
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value = counter.CurrentValue * value;
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break;
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case CounterOperation.Divide:
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if (value != 0)
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value = counter.CurrentValue / value;
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else
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{
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Debug.LogWarning($"{this.name} : Division by zero");
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continue;
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}
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break;
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case CounterOperation.Modulo:
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if (value != 0)
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value = counter.CurrentValue % value;
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else
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{
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Debug.LogWarning($"{this.name} : Modulo by zero");
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continue;
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}
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break;
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}
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counter.SetValue(value, instigator);
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}
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}
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}
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}
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