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42 行
1.1 KiB
42 行
1.1 KiB
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Events
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{
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public class OnTriggerEvent : EventBase
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{
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[ReorderableList]
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public Callable[] onTriggerEnter;
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[ReorderableList]
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public Callable[] onTriggerExit;
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public bool OnlyInteractWithTag = true;
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[EnableIf("OnlyInteractWithTag")]
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public string Tag = "Player";
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private void OnTriggerEnter(Collider other)
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{
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if (OnlyInteractWithTag && other.tag == Tag )
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{
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Callable.Call(onTriggerEnter, other.gameObject);
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}
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if (!OnlyInteractWithTag)
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{
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Callable.Call(onTriggerEnter, other.gameObject);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (OnlyInteractWithTag && other.tag == Tag )
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{
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Callable.Call(onTriggerExit, other.gameObject);
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}
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if (!OnlyInteractWithTag)
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{
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Callable.Call(onTriggerExit, other.gameObject);
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}
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}
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}
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}
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