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16 行
352 B
16 行
352 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Pickup
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{
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public abstract class PickupEffectBase : ScriptableObject
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{
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public float Duration = 0.0f;
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public void ApplyPickupEffect(PickupOwnerBase owner)
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{
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owner.ApplyEffect(this);
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}
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}
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}
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