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107 行
3.7 KiB
107 行
3.7 KiB
using NaughtyAttributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Logic
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{
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public class SaveDataLogic : LogicBase
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{
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public enum Evaluation
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{
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Equal,
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NotEqual,
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Greater,
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GreaterOrEqual,
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Less,
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LessOrEqual
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}
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public Evaluation Test = Evaluation.Equal;
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public GameSaveManager.Location SaveLocation = GameSaveManager.Location.System;
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public GameSaveManager.ValueType ValueType = GameSaveManager.ValueType.String;
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public string Key = "SomeKey";
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public bool BoolTargetValue;
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public int IntTargetValue;
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public float FloatTargetValue;
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public string StringTargetValue;
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[ReorderableList]
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public Callable[] OnTestSuccess;
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[ReorderableList]
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public Callable[] OnTesFail;
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public override void Execute(GameObject instigator = null)
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{
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var gsm = Manager.Get<GameSaveManager>();
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bool result = false;
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switch(ValueType)
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{
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case GameSaveManager.ValueType.Bool:
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if (!gsm.HasBool(Key, SaveLocation))
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{
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WarnNotExist(Key, ValueType, SaveLocation);
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}
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else
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{
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result = TestValue(gsm.GetBool(Key, SaveLocation), BoolTargetValue);
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}
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break;
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case GameSaveManager.ValueType.Int:
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if (!gsm.HasInt(Key, SaveLocation))
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{
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WarnNotExist(Key, ValueType, SaveLocation);
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}
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else
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{
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result = TestValue(gsm.GetInt(Key, SaveLocation), IntTargetValue);
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}
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break;
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case GameSaveManager.ValueType.Float:
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if (!gsm.HasFloat(Key, SaveLocation))
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{
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WarnNotExist(Key, ValueType, SaveLocation);
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}
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else
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{
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result = TestValue(gsm.GetFloat(Key, SaveLocation), FloatTargetValue);
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}
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break;
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case GameSaveManager.ValueType.String:
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if (!gsm.HasSting(Key, SaveLocation))
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{
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WarnNotExist(Key, ValueType, SaveLocation);
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}
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else
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{
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result = TestValue(gsm.GetString(Key, SaveLocation), StringTargetValue);
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}
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break;
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}
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}
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bool TestValue<T>(T value, T other) where T : System.IComparable<T>
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{
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switch(Test)
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{
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case Evaluation.Equal: return value.CompareTo(other) == 0;
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case Evaluation.NotEqual: return value.CompareTo(other) != 0;
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case Evaluation.Greater: return value.CompareTo(other) > 0;
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case Evaluation.GreaterOrEqual: return value.CompareTo(other) >= 0;
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case Evaluation.Less: return value.CompareTo(other) < 0;
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case Evaluation.LessOrEqual: return value.CompareTo(other) <= 0;
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}
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return false;
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}
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void WarnNotExist(string name, GameSaveManager.ValueType type, GameSaveManager.Location location)
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{
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Debug.LogWarning(string.Format("Save Data Logic: Trying to get {0} value to non existent {1} data in {2} save.", type, name, location));
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}
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}
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}
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