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30 行
788 B
30 行
788 B
using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace GameplayIngredients.Playables
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{
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[Serializable]
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public class SendMessageBehaviour : PlayableBehaviour
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{
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public string StartMessage;
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public override void OnBehaviourPlay(Playable playable, FrameData info)
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{
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base.OnBehaviourPlay(playable, info);
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if(StartMessage != "" )
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{
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if (Application.isPlaying)
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Messager.Send(StartMessage);
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else
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Debug.Log("[SendMessageBehaviour] Would have sent broadcast message : '" + StartMessage + "'");
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}
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}
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public override void OnGraphStart (Playable playable)
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{
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}
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}
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}
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