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36 行
1.0 KiB
36 行
1.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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namespace GameplayIngredients.Actions
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{
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public class TimelineControlAction : ActionBase
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{
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public enum TimelineControlMode
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{
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Play,
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Stop,
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Pause,
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Loop,
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Hold
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}
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public PlayableDirector director;
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public TimelineControlMode mode = TimelineControlMode.Play;
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public override void Execute(GameObject instigator = null)
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{
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switch(mode)
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{
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case TimelineControlMode.Play: director.Play(); break;
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case TimelineControlMode.Stop: director.Stop(); break;
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case TimelineControlMode.Pause: director.Pause(); break;
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case TimelineControlMode.Loop: director.extrapolationMode = DirectorWrapMode.Loop; break;
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case TimelineControlMode.Hold: director.extrapolationMode = DirectorWrapMode.Hold; break;
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}
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}
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}
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}
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