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34 行
871 B
34 行
871 B
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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public class RandomToggleGameObjectAction : ActionBase
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{
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[ReorderableList]
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public GameObject[] Targets;
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public override void Execute(GameObject instigator = null)
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{
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var random = Targets[Random.Range(0,Targets.Length)];
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foreach (var target in Targets)
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{
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if (target != null)
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target.SetActive(random == target);
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}
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}
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[ContextMenu("Populate From Children")]
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void PopulateFromChildren()
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{
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int count = transform.childCount;
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Targets = new GameObject[count];
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for(int i = 0; i < count; i++)
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{
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Targets[i] = transform.GetChild(i).gameObject;
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}
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}
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}
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}
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