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37 行
1.1 KiB
37 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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public class GameSaveLoadSaveAction : ActionBase
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{
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public enum Action
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{
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Load,
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Save,
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}
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public GameSaveManager.Location saveLocation = GameSaveManager.Location.System;
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public Action action = Action.Load;
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public byte UserSaveIndex = 0;
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public override void Execute(GameObject instigator = null)
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{
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if(action == Action.Load)
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{
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if (saveLocation == GameSaveManager.Location.System)
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Manager.Get<GameSaveManager>().LoadSystemSave();
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else
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Manager.Get<GameSaveManager>().LoadUserSave(UserSaveIndex);
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}
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else
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{
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if (saveLocation == GameSaveManager.Location.System)
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Manager.Get<GameSaveManager>().SaveSystemSave();
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else
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Manager.Get<GameSaveManager>().SaveUserSave(UserSaveIndex);
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}
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}
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}
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}
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