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39 行
962 B
39 行
962 B
using GameplayIngredients.Events;
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using NaughtyAttributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Interactions
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{
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public abstract class Interactive : EventBase
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{
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[Header("Events")]
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[SerializeField, ReorderableList]
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protected Callable[] OnInteract;
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protected virtual void OnEnable()
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{
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InteractionManager.RegisterInteractive(this);
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}
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protected virtual void OnDisable()
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{
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InteractionManager.RemoveInteractive(this);
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}
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public bool Interact(InteractiveUser user)
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{
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if (user.CanInteract(this) && CanInteract(user))
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{
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Callable.Call(OnInteract, user.gameObject);
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return true;
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}
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else
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return false;
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}
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public abstract bool CanInteract(InteractiveUser user);
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}
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}
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