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28 行
1018 B
28 行
1018 B
using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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[AddComponentMenu(ComponentMenu.actionsPath + "Take Screenshot Action")]
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[Callable("Screen", "Actions/ic-action-screen.png")]
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public class TakeScreenshotAction : ActionBase
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{
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[Tooltip("Super Sampling multiplier")]
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public int supersampleRate = 1;
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[Tooltip("Base Filename (will be numbered) ")]
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public string fileName = "screenshot";
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[Tooltip("How many digits in the sequence numbers.")]
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public int figureCount = 2;
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private int screenshotNumber = 0;
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public override void Execute(GameObject instigator = null)
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{
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ScreenCapture.CaptureScreenshot(fileName + screenshotNumber.ToString().PadLeft(figureCount, '0') + ".png", supersampleRate);
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screenshotNumber += 1;
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}
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public override string GetDefaultName()
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{
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return $"Take Screenshot : {screenshotNumber.ToString().PadLeft(figureCount, '#')}.png";
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}
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}
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}
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