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53 行
1.6 KiB
53 行
1.6 KiB
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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public class SpawnPrefabAction : ActionBase
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{
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[ReorderableList]
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public GameObject[] Prefabs;
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public Transform TargetTransform;
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public bool TargetInstigator = false;
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public bool AttachToTarget = false;
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public bool DontDestroyPrefabsOnLoad = false;
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public override void Execute(GameObject instigator = null)
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{
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foreach (var prefab in Prefabs)
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{
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string name = prefab.name;
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Vector3 position = gameObject.transform.position;
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Quaternion rotation = gameObject.transform.rotation;
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if(TargetInstigator && instigator != null)
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{
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position = instigator.transform.position;
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rotation = instigator.transform.rotation;
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}
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else if (TargetTransform != null)
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{
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position = TargetTransform.position;
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rotation = TargetTransform.rotation;
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}
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var obj = Instantiate<GameObject>(prefab, position, rotation);
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obj.name = name;
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if (AttachToTarget)
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{
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if (TargetInstigator && instigator != null)
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obj.transform.parent = instigator.transform;
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else
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obj.transform.parent = TargetTransform;
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}
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if (DontDestroyPrefabsOnLoad)
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DontDestroyOnLoad(obj);
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}
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}
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}
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}
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