Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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793 B

using UnityEngine;
namespace GameplayIngredients.Actions
{
[AddComponentMenu(ComponentMenu.actionsPath + "Reset Global Action")]
[HelpURL(Help.URL + "globals")]
[Callable("Data", "Misc/ic-globals.png")]
public class ResetGlobalAction : ActionBase
{
public ResetType resetType = ResetType.Locals;
public enum ResetType
{
Locals = 1,
Globals = 2,
All = Locals | Globals,
}
public override void Execute(GameObject instigator = null)
{
if (resetType == ResetType.Locals || resetType == ResetType.All)
Globals.ResetLocals();
if (resetType == ResetType.Globals || resetType == ResetType.All)
Globals.ResetGlobals();
}
}
}